Except I said it as speculation and not a claim, you have to say it is strange for a game that was advertised and shown off like Driveclub to by delayed with a month of release whether or not development issues were the reason.
Kinect Sports Rival's delays could very well be in order to enhance the software for Kinect 2 with the game.
That's something of a double standard. There are many reasons why a game may be delayed. There's nothing about a delay, certainly not just a month, that inherently points to development problems and a difficult system. KSR could be delayed for development woes just as readily as any other title, or to enhance the game just as any other title. I'd only take long delays as indicative of development worries, and even then they can often be managerial (eg. Ryse has taken 7 years and gone through all sorts of changes. Doesn't mean the platform(s) were a nightmare causing that).
I don't understand how it takes a great amount of "mental gymnastics" to assume that they might need more time to make the new Kinect work better with the game.
It takes some mental gymnastics to take a delay as indicative of production woes on PS4 but as evidence that devs are only improving things on XB1. You're interpreting the same evidence in two different ways. That's like looking at two people standing over a dead body and concluding one is guiltily standing over the body as if they've just done it and the other must have just arrived because the guilty person wouldn't hang around to get caught.
Looking at what they managed to do with RYSE while developing as the Xbox One was still being worked on, I'm not worried.
See above. Oh,
linky.
So because he is saying something positive it's automatically going to be assumed wrong or a lie?
I shall swallow hard and not reiterate my usual tirade against PR statements. No corporate mouthpiece can be used to gain any real understanding of the console space except in some rare cases. When a corporate identity talks about the consoles, they have their business partnerships and product on the line. Their chief concern is generating interest in their products, and not informing people of the behind-the-scenes industry. There is nothing to be gained from saying, "This machine is much easier to develop on than that machine," but you will annoy your business partners by dissing their platform. That's why we don't have an internet awash with open commentaries, "Sony's PS2 documentation suck. How the hell are we supposed to make a game on this thing?" and, "Goddam, MS's devkit keeps frickin' crashing," and the like. We instead have cosy comments like, "Wii is a very powerful system."
If there is a significant difference between platforms that can mean a notable difference to the end users, PR mouthpieces will either avoid talking about them, or use suitable spin and subjective comments to gloss over the difference.
The only time you'll get real info from devs is off the record, or a very strong character like Gabe Newell who doesn't give a **** what the console companies think of him. This is why we need rumour, which of course can also be made up bunkum.
eg. We've heard on the record from lots of named indies how great PS4 is to develop for. I can state that I know a guy with a PS4 devkit who had trouble getting it up and running because the documentation sucked and it wasn't straight forwards (normally for early console devkits). Now how come the gaming press isn't quoting indies saying how awful the PS4 devkit is to get up and running? Because they don't want to badmouth Sony publicly (especially considering they've been loaned the devkits for free), or because it's unsubstantiated rumour from me and not true.
I'll end on this - everything to do with computer development is a hell of a lot harder than anyone without experience can appreciate! There's no such thing as 'easy' game development. PS4 is definitely going to be the easiest platform to design for, but it may not be the easiest to develop for, depending on tools, libraries, and middleware. If there's a lot of noise saying XB1 is harder to developer for, I'll accept that as possibly true, but as it doesn't affect me in any way, I won't commit to any unsubstantiated belief with any great conviction.