This is Ps2 level of geometry territoryfor characters
I think it's more of a compliment, actually, since it's like regarding the PS2 as the most significant console of its gen worth mentioning when a comparison arises.Not directly related to your comment but, i see the term 'ps2 graphics' being used in many discussions, always referring to how bad a games particular graphics or details are. It's this way around the globe and all forums. I know the PS2 was the least powerhouse regarding the 6th gen, bar the DC, but was it that bad.... Why not 'PSX' graphics or 'PS3' graphics, or just 'Voodoo 2' graphics?
I think it's more of a compliment, actually, since it's like regarding the PS2 as the most significant console of its gen worth mentioning when a comparison arises.
I think it's more of a compliment, actually, since it's like regarding the PS2 as the most significant console of its gen worth mentioning when a comparison arises.
Interesting shots and polygon counts for the Dreamcast games. Having played a lot of PS2 games recently, I must say the jump in polygon complexity is staggering, more than I anticipated. I guess the Dreamcast just hit at the wrong time, to me a lot of the games for that system seem to be moderately higher polygon counts from PlayStation level games. Perhaps the tools and talent were not quite up to speed in late 98 to early 2000? Seems that Dreamcast had a few outliers that pushed the 1 million mark, but not many? Still a great machine and died too soon.
Just started playing Need for Speed Most Wanted on the PS2, that must be pushing a massive amount of polys, is there a chance anyone has that and an emulator that can read the vert amounts on that?
Interesting shots and polygon counts for the Dreamcast games. Having played a lot of PS2 games recently, I must say the jump in polygon complexity is staggering, more than I anticipated. I guess the Dreamcast just hit at the wrong time, to me a lot of the games for that system seem to be moderately higher polygon counts from PlayStation level games. Perhaps the tools and talent were not quite up to speed in late 98 to early 2000? Seems that Dreamcast had a few outliers that pushed the 1 million mark, but not many? Still a great machine and died too soon.
Just started playing Need for Speed Most Wanted on the PS2, that must be pushing a massive amount of polys, is there a chance anyone has that and an emulator that can read the vert amounts on that?
Ok....this is quite strange. PS2 games give the impression that they have more geometry, Dreamcast games appear blockier but based on your numbers the Dreamcast games had more polygons per second??
Thats strange. I wonder why they struggled. Arent games typically modeled in any software of choice and then imported?
The majority of DC games look blocky. It makes you wonder since the DC and it's tools were made to make development easier whereas the PS2 was the console where developers struggled
OK, lets make it a 3 way comparison. Tekken tag tournament on ps2 vs dead or alive 2 dreamcast vs soul calibur 2 gamecube. In a japanese graphics book I have they mention soul calibur 2 does like 4,000 polygons per character( they showed yoshimitsu at 4,300 polygons) and the stages around 20,000 polygons. Surprisingly low , so lets see how close is that estimate.I am curious how many polygons Tekken Tag Tournament 1 has per second