I'd personally love to see the character wireframe for Virtua Fighter 3 (or 3tb).
Seven mansions - Koei - dreamcast - 2000
The characters and enemies are rather high poly for the time.The stages are very low poly though.
Kei unarmed - 3,039 triangles
View attachment 2788
Reina unarmed - 3085 triangles
View attachment 2789
In general everything was bad in the game. I think the developers were still used making games for the Saturn and had their old approach of modeling. This was a launch game if I recall. Very likely it was one of the very first Dreamcast projects and I wouldnt have been surprised if it started on the Saturn and the devs were hasty to translate them as fast as possible on the DC
textures are misplaced so it makes them look far worse than they really arewow, those early dreamcast games really knew how to put large poly quantities to waste on bland models huh.
Images arent visible to me