ken_masters
Newcomer
Somebody knows what's the polygon number from Chris, Jill, Wesker and company in Resident Evil GC version?
I've got contacts some of them so I'll see if I can track some figured down in the next few days. I wouldn't expect them to be too high since it did rely very heavily on LOD to get the massive scenes but we didn't care because they where still awesome.
On Transformers we were rendering around 150,000 vertices per frame, at 60Hz. Which was quite a bit back on the PS2.
If I remember correctly the forest in the first level had around 30,000 trees.
Jetski level has 6 million polygons
Thanks, both of you.
CoD 2 character models: ~8K
CoD 4 character models: ~6K
source: Grant Collier (Infinity Ward president) on Insomniac Full Moon Show
Wii??
All SH3 cut-scene are done in real-time
Can't say for sure about SH3 but SH2 has some FMV cut-scenes on all versions.
Colossus in SotC around 18,000 polygons
It would help if you could tell us which games you are finding to be strange...
I stumbled upon an interesting blog entry from Rick Stirling, a character artist, about the polycount of game character models. This post is interesting since it quotes some approximate numbers for the models.
Here are some examples that caught my eye:
Crysis, PC, 2007
Nano-suit character - 67,000 polygons (uncertain whether it's an in-game model or not)*
Characters' heads - ~2500-3000 polygons
Characters' bodies - ~5000 polygons
*Might be a cut-scene model
**No precisions whether it's actual rendered polygons or just the number of polygons sent to transform, pre Z-pass and culling.
It has always been interesting to me to see how many polygons were used on a certain game model. It's trivia, in most case, but I like these graphics related trivial tidbits.
By 'versus threads', we mean 'this game shows platform X to be better/worse than platform Y'. If you're discussing a technical point about game technology and want to refer to different games as examples, that's fine.Showing what I mean would probably break the rules unles an admin allows me to post screenshots of characters from different games (which would mean X vs Y) to prove my point.
By 'versus threads', we mean 'this game shows platform X to be better/worse than platform Y'. If you're discussing a technical point about game technology and want to refer to different games as examples, that's fine.