"Yes, but how many polygons?" An artist blog entry with interesting numbers

Discussion in 'Console Technology' started by Farid, Sep 1, 2007.

  1. ken_masters

    Newcomer

    Joined:
    Sep 19, 2007
    Messages:
    47
    Likes Received:
    0
    Somebody knows what's the polygon number from Chris, Jill, Wesker and company in Resident Evil GC version?
     
  2. nodge72

    Newcomer

    Joined:
    Sep 25, 2007
    Messages:
    1
    Likes Received:
    0
    Location:
    London, UK
    On Transformers we were rendering around 150,000 vertices per frame, at 60Hz. Which was quite a bit back on the PS2.

    If I remember correctly the forest in the first level had around 30,000 trees.
     
  3. Darkon

    Regular

    Joined:
    Jul 18, 2006
    Messages:
    621
    Likes Received:
    3



    Thanks, both of you.
     
  4. Quaz51

    Regular

    Joined:
    May 18, 2002
    Messages:
    916
    Likes Received:
    1
    Location:
    France
    Uncharted : Drake's Fortune
     
  5. betan

    Veteran

    Joined:
    Jan 26, 2007
    Messages:
    2,315
    Likes Received:
    0
    CoD 2 character models: ~8K
    CoD 4 character models: ~6K

    source: Grant Collier (Infinity Ward president) on Insomniac Full Moon Show
     
  6. Jabjabs

    Regular

    Joined:
    Feb 4, 2003
    Messages:
    395
    Likes Received:
    1
    Location:
    Melbourne, Australia
    No need to thank me... basically because I completely forgot to get in touch with anyone. Oops. That said cool info anyway. :)
     
  7. DeadlyNinja

    Veteran

    Joined:
    Jan 3, 2007
    Messages:
    1,221
    Likes Received:
    4
    Does anyone know how many polygons are used on the characters in those Dynasty Warrior games? It doesn't matter which system or which version. It is interesting to find out about a game that's focused on pumping as many characters on screen at once.
     
  8. Blade47167

    Newcomer

    Joined:
    Jun 20, 2007
    Messages:
    158
    Likes Received:
    0
    Wii??
     
  9. betan

    Veteran

    Joined:
    Jan 26, 2007
    Messages:
    2,315
    Likes Received:
    0
    Good point. Certainly not mobile phone.
    360/PS3 (CoD2 had an unreleased PS3 port)
     
  10. DeanoC

    DeanoC Trust me, I'm a renderer person!
    Veteran Subscriber

    Joined:
    Feb 6, 2003
    Messages:
    1,469
    Likes Received:
    185
    Location:
    Viking lands
    Can't say for sure about SH3 but SH2 has some FMV cut-scenes on all versions.
     
  11. PSman

    Banned

    Joined:
    Jan 23, 2006
    Messages:
    302
    Likes Received:
    2

    Yes, SH2 does use FMV in some part. But SH3 real-time graphics looks so good that it doesn't need FMV:wink:
     
  12. peacegamer

    Newcomer

    Joined:
    Jan 14, 2007
    Messages:
    24
    Likes Received:
    0
    Location:
    Italy
    Yeah, Silent Hill 3 has some of the most impressive models I have seen on ps2. For example
    after Heather beaten down the monster who killed her father,
    starts a rt cut scene where incredibly modeled, self-shadowed(!) models move smoothly (maybe 60 fps) with even the best depht of field effect ever seen on ps2.
    I preferred SH2 graphics due to choice of colour palette (more realistic), but from the point of view of model complexity, SH3 is above it (not too above, tough: even SH2 sports some impressively detailed and textured models - check out the bosses!).

    Mod: added spoiler tags for you. :) (You'll get editing privileges after you reach 100 posts & 100 days registered)
     
    #172 peacegamer, Oct 18, 2007
    Last edited by a moderator: Oct 18, 2007
  13. Quaz51

    Regular

    Joined:
    May 18, 2002
    Messages:
    916
    Likes Received:
    1
    Location:
    France
    Colossus in SotC around 18,000 polygons
     
  14. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    No wonder why it ran with 10-15fps during combat with Colossu Creature.
     
  15. Obakan

    Regular

    Joined:
    Apr 23, 2007
    Messages:
    302
    Likes Received:
    0
    Am I mising something or is the word "polygon" being mis-used by some devs?
    Does the enemy soldiers bodies in Crysis have 8000 polygon, I find that very strange since I have seen other games that have worse geometry on bodies and they have 20.000+polygons (or so they say).
    First HDR, now polygons? :)
     
  16. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    21,571
    Likes Received:
    7,115
    Location:
    ಠ_ಠ
    It would help if you could tell us which games you are finding to be strange...
     
  17. Obakan

    Regular

    Joined:
    Apr 23, 2007
    Messages:
    302
    Likes Received:
    0
    Showing what I mean would probably break the rules unles an admin allows me to post screenshots of characters from different games (which would mean X vs Y) to prove my point.

    I find it very strange that the soldiers (one soldier) have 8000 polygons (body+head) compared to other games that have much more polygons (according to the blog/thread)and looking worse :-|, here´s some screenshots I have taken from my computer, Enjoy:grin: :

    The quality of the screenshots isn´t the best but it´s good enough if you enlarge the screenshots by clicking on it or above it.
    [​IMG]
    http://i198.photobucket.com/albums/aa4/Obakan/Crysis2007-11-0521-32-35-14.jpg
    http://i198.photobucket.com/albums/aa4/Obakan/Crysis2007-11-0521-32-27-09.jpg
    http://i198.photobucket.com/albums/aa4/Obakan/Crysis2007-11-0521-32-24-09.jpg
    http://i198.photobucket.com/albums/aa4/Obakan/Crysis2007-11-0521-21-03-39.jpg
    http://i198.photobucket.com/albums/aa4/Obakan/Crysis2007-11-0521-21-02-48.jpg
    http://i198.photobucket.com/albums/aa4/Obakan/Crysis2007-11-0521-20-49-37.jpg
    http://i198.photobucket.com/albums/aa4/Obakan/Crysis2007-11-0521-20-00-06.jpg

    :shock::grin:

    Almost forgot this one: http://i198.photobucket.com/albums/aa4/Obakan/Crysis2007-11-0521-19-58-15.jpg

    Maybe it´s 8000 polygons per soldier, if it´s then I think I just have proven that the way to use "polygons per character" has been mis-used by many.
     
    #177 Obakan, Nov 5, 2007
    Last edited by a moderator: Nov 5, 2007
  18. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    43,373
    Likes Received:
    15,817
    Location:
    Under my bridge
    By 'versus threads', we mean 'this game shows platform X to be better/worse than platform Y'. If you're discussing a technical point about game technology and want to refer to different games as examples, that's fine.
     
  19. Obakan

    Regular

    Joined:
    Apr 23, 2007
    Messages:
    302
    Likes Received:
    0
    Great, then I would want to show you some screenshots of Drake (30.000 polygons according to the blog/thread) and compare them to my screenshots of a soldier in Crysis.
    Focusing on the geometry of the body and the face, I can´t see how the Drake character has almost 3 times more polygons than a soldier in Crysis:
    http://media.ps3.ign.com/media/812/812550/img_4969225.html
    http://media.ps3.ign.com/media/812/812550/img_4969220.html
    http://media.ps3.ign.com/media/812/812550/img_4969227.html

    Time for me to get some sleep, I hope you see my point.:smile2:
     
  20. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    Dont know about that Drake vs soldier. But against KZ2 then yes Crysis soldier has more polygons from the looks of it. Things like the face and fingers stick out like sore thumb on KZ2 when you have high-res upclose screenshots of the game.

    I know that the Crysis characters with the spec ops suit has about 67000 polys in the cut-scenes and seems to carry all if not most of the detail into ingame play (all cut-scenes = real-time rendered).

    Although the Crysis soldiers seem to have more detail and that may be from special detail-shaders apart from the SSS shader and not count into the poly numbers. I mean less use of mapping yet it has the detailed look... impressive.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...