I'll probably get around to proper DOA3/DOAU comparisons over the weekend. DOAX just had 8 characters and far fewer models (not including swim suits though!
), so here goes...
DOAX showed different models for certain hat/hair configurations. With hat accessories they removed poly's that wouldn't be visible. As far as I could tell, the characters use ~30-35 textures (hair, face, eyes, body, mouth interior, and a bunch of things I can't even identify because they just look like some sort of flesh). Non-alpha textures use DXT1 compression and the hair ones use DXT5. Dimensions range from 64x128 to 256x512.
Where I say hat, I mean that the model has been adjusted to accomodate a hat.
Code:
Tina00 13765 normal
Tina01 13753 hat
Kasumi00 15015 long hair
Kasumi01 14761 long hair hat
Kasumi02 15463 braided
Kasumi03 15269 pony tail
Kasumi04 15341 braided hat
Kasumi05 15147 pony tail hat
Kasumi06 15151 bow
Kasumi07 15029 bow hat
Helena00 14515 normal
Helena01 13685 hat
Helena02 13572 small bow & hat
Lei Fang00 16988 braid
Lei Fang01 16802 braid hat
Lei Fang02 14098 pony tail up
Lei Fang03 13956 pony tail up hat
Lei Fang04 13954 pony tail down
Lei Fang05 14236 hair down
Lei Fang06 14090 hair down hat
Ayane00 14182 normal (bandana)
Ayane01 13622 hat
Ayane02 13929 no hat
Hitomi00 14721 normal
Hitomi01 14523 hat
Hitomi02 14789 normal + pink um.. thing on her head
Christie00 14366 normal
Christie01 14108 hat
Lisa00 15301 normal
The poly counts could be slightly off from extraction and importing though.
So it seems that Team Ninja was probably figuring about 20K polys per character for worst case scenario including the swim suits and accessories (shoes, head/hair accessory, wrist accessory). I'll see about the swimsuits later.
Skimpier suits for higher performance!
Oh and the volleyballs use mostly the same model, ~815 poly's. A couple are different for some reason (864 Gold Ball, 879 Silver Ball), appearing to have a lower poly structure within it (for physics or collision detection?). The Silver Ball is also a tad smaller than all the other ones...
The poly counts in DOAU should be more interesting. Stay tuned...