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67K is a loot, keep in mind it has to be skinned, used for player shadows and such things as well.
If you don't care about breaking self shadowing you can do itWell skinning is one thing, but I don't see why they couldn't use a lower LOD model for the shadows. Don't many games do this anyway?
But the same unknown sense that allows people to differentiate between real and CGI humans will also make them see the difference between an SH3 character and a CGI character. I thought this is obvious.
Asking friends doesn't count.
Thanks for your effort. I always like to here about Team Ninja's work.snip
What about me? And why dont my friends or other people who seem to feel the same way count?
Shame we don't have any Melbourne House devs here.
I would love to know how many polys Transformers for ps2 pushed.
Tina00 13765 normal
Tina01 13753 hat
Kasumi00 15015 long hair
Kasumi01 14761 long hair hat
Kasumi02 15463 braided
Kasumi03 15269 pony tail
Kasumi04 15341 braided hat
Kasumi05 15147 pony tail hat
Kasumi06 15151 bow
Kasumi07 15029 bow hat
Helena00 14515 normal
Helena01 13685 hat
Helena02 13572 small bow & hat
Lei Fang00 16988 braid
Lei Fang01 16802 braid hat
Lei Fang02 14098 pony tail up
Lei Fang03 13956 pony tail up hat
Lei Fang04 13954 pony tail down
Lei Fang05 14236 hair down
Lei Fang06 14090 hair down hat
Ayane00 14182 normal (bandana)
Ayane01 13622 hat
Ayane02 13929 no hat
Hitomi00 14721 normal
Hitomi01 14523 hat
Hitomi02 14789 normal + pink um.. thing on her head
Christie00 14366 normal
Christie01 14108 hat
Lisa00 15301 normal
I didn't think SH3 was done in real-time, either.
You can still get away with it if you're careful with how you construct the conservative shadow model. That said I can see how it would be much harder to do that with animated models.nAo said:If you don't care about breaking self shadowing you can do it
I didn't think SH3 was done in real-time, either
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