"Yes, but how many polygons?" An artist blog entry with interesting numbers

Discussion in 'Console Technology' started by Farid, Sep 1, 2007.

  1. Laa-Yosh

    Laa-Yosh I can has custom title?
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    HL2 had a skeletial animation system, yes, with little things like jaw bone movement controlled by the digitized speech to simulate, well mouth movement during talking, and simple inverse kinematic (aim constrain) to always look at the player in cutscenes.
     
  2. dantruon

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    i always wanted to know how many poly did silent hill 3 pushed, til this day this game visual is pretty impressive.

    [​IMG]
     
  3. Versatil

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    [Talking on Uncharted]

    To Rich or an another ND guy,
    Could you please give me some numbers about the characters' polygons (in realtime, not the renders)? I think that a model like Drake is using about 30k. Am I wrong?
    I'm speaking about characters like Drake or others using a high amount of polygons and even the ''low-detailed'' ones (pirates, etc) of course :wink: .
     
  4. Obakan

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  5. Quaz51

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  6. silentbob343

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    The weapons have a fair number of polys or so it seems looking at screen shots.
     
  7. Neb

    Neb Iron "BEAST" Man
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  8. Neb

    Neb Iron "BEAST" Man
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    There seems to be quite some polygons but I dont think it is near 30k. The excellent use of normal map fools the eye which is just exactly the purpose of using mapping techniques.

    [​IMG]
    [​IMG]
     
  9. Diamant

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    the main characters are around 20-30k per character depending on the complexity. I think Drake is around 30.. i dont have the numbers in front of me.

    the enemies/pirates are around 12-15k.

    we are trying to hide as much as we can with normal maps so the polys really dont show. Hopefully that'll come through in game!

    -Rich
     
  10. groper

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    Here is some screengrabs from the exosceleton model without a mask.
    If the entire character has -lets say- 12.000 polys his head must be at least 5.000 polys IMO.

    [​IMG]


    [​IMG]


    [​IMG]
     
  11. wowfactor

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    How come you are a senior member with only 13 posts.
    Anyway nice to see you here.
     
  12. Laa-Yosh

    Laa-Yosh I can has custom title?
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    You don't need 5000 polygons for that head...
     
  13. groper

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    I don't know, my estimation was around 4-5000...
    It may not have hairs but it has teeth and some realistic facial animations.
    I find it impressive anyway.

    [​IMG]

    [​IMG] [​IMG] [​IMG]

    [​IMG] [​IMG]
     
  14. deepbrown

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    Because he's an honoury one - being a Naughty Dog developer. Thanks for the insight Rich.
     
  15. wowfactor

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    I think the texture quality in Uncharted is second to none.
     
  16. Diamant

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    no problem deepbrown.. and wowfactor, they gave me special status so i can edit my posts if i need to.

    -Rich
     
  17. Simon F

    Simon F Tea maker
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    A lot of the images just posted look, to me, to be stuck in "uncanny valley". Huge numbers of polygons don't always help.
     
  18. Betanumerical

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    Could we please get a definite number on this?.

    Thanks.
     
  19. Neb

    Neb Iron "BEAST" Man
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    Hehe!

    I was not clear in my post but I was talking about the exo suit in S.T.A.L.K.E.R. The models in Crysis definitely has way more polygons without taking into account the polygons for the weapons. :smile:
     
  20. Darkon

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    Shame we don't have any Melbourne House devs here.

    I would love to know how many polys Transformers for ps2 pushed.
     
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