COPS N RAPPERS
Regular
more assets of halo 4 were extracted some time ago. will post numbers on them when i get a chance. for now i'm linking to some pretty pictures of the assets.
Dumping some numbers from a retro title.
Polygons numbers For Metal Gear Solid Twin Snakes.
(average character is around (or above) 4,000 polygons.)
Metal Gear Solid Twin Sankes - Colonel campbell 3,583 polygons
Metal Gear Solid Twin Sankes - Vulcan raven 3,792 polygons (4,804 with cannon)
Metal Gear Solid Twin Sankes - Naomi hunter 4,075 polygons
Metal Gear Solid Twin Sankes - Liquid Snake 4,188 polygons
Metal Gear Solid Twin Sankes - Solid Snake 4,443 polygons
Metal Gear Solid Twin Sankes - Sniper wolf 4,629 polygons
Metal Gear Solid Twin Sankes - Revolver Ocelot 5,513 polygons
Metal Gear Solid Twin Sankes - meryl silverburgh 7,399 polygons
that's all for now, till next time.
Nice find. Meryl's model looks pretty good for that era. Are you able to get some polygon numbers for more older games like Chronicles of Riddick, (Xbox), Doom 3, Eternal Darkness and Star Fox Adventures?
The last image looks like it got straight out of Guyver
Say what you want but the Didact was an awesome looking character.
So when tessellation becomes a real thing next-gen, polygon counts won't be quite so useful anymore since it's unlikely the entire part of a character will be rendered to that level of detail.
For Ayane...it seems to me that they use a lot of polygons for her scarves or whatever that piece of clothing that hangs around her back is called. It's very smooth and moves very smooth as well.
AHEM
COUGH
http://en.wikipedia.org/wiki/Normal_mapping
http://en.wikipedia.org/wiki/Mipmap
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bye