yes, very deceptive. I can tell you the truth, when i run these models through my programs i anticipate with a lot of questions of my own. but I've nailed down a majority of the causes that can spring the numbers to go up and whatnot, and i can further dissect if the numbers aren't making any sense to anyone if they like.
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Polygon numbers for assorted games.
Tombraider 2013 - Lara Croft (aviatrix outfit) 29,014 polygons
Tombraider 2013 - Lara Croft (with upgrades) 41,245 polygons
Metal Gear Rising: Revengeance - Mistral (In game) 41,185 polygons
Ninja Gaiden 3 Razor's Edge - Ayane (Towel) 21,499 polygons
Ninja Gaiden 3 Razor's Edge - Ayane (default outfit with weapons) 106,763 polygons
Ninja Gaiden 3 Razor's Edge - Ayane (secondary outfit with weapons) 111,483 polygons
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made an extra picture for Ayane found (here) and here are officail pictures of Ayane's outfits (here) and (here) and also a game play picture of Ayane (here)
that's all i got for today, till next time.
Does Mistral seriously have fourteen fucking arms?!