"Yes, but how many polygons?" An artist blog entry with interesting numbers

Discussion in 'Console Technology' started by Farid, Sep 1, 2007.

  1. I.S.T.

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    Does Mistral seriously have fourteen fucking arms?!
     
  2. dollseyes

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    Thanks Cops!!!
     
  3. COPS N RAPPERS

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    you're welcome.

    ---------------------

    been busy (like always.) anyways, i was looking at the models of Ayane and her face before and after the inclusion of Razor's edge. the end result made me ask the question....

    WHY THE CHANGE?

    made some snapshots below.

    [​IMG]
    [​IMG]
    [​IMG]

    As far as polygons go they weigh about the same so this more less has to do with artistic altering. IMO, although i like the inclusion of bigger hair the old face of Ayane looked less bloated..........which begs the question why the change?

    -----------

    Polygons numbers for assorted games.


    Metal Gear Rising: Revengeance - Turret 7,658 polygons
    Metal Gear Rising: Revengeance - Mastiff 13,377 polygons
    Bioshock Infinite - songbird 18,757 polygons
    Metal Gear Rising: Revengeance - Vodomjerka 22,084 polygons
    Metal Gear Rising: Revengeance - Osprey 42,413 polygons
    Ninja Gaiden 3 Razor's Edge - Ayane (Infiltrator outfit) 91,446 polygons

    that's all for today.
     
  4. I.S.T.

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    The answer is simple: the new Ayane is more anime style looking than the old one, which is more realistic in terms of facial proportions and lighting.
     
  5. CrimsonSun

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    Thanks so much Cops for giving us all of this.

    Anyway, I was wondering if anyone knew how many polygons Serah had in Final Fantasy XIII-2 (man, though poly counts were much lower than I expected)?
     
  6. COPS N RAPPERS

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    you know what, you're 100% correct on that. her same face is used for DOA5 and matches up with with the rest of the other Anime "like" faces in ninja gaiden 3. although she looked pretty good she didn't contrast well like how the new face does.

    will be getting to that. it's the art direction that makes them look so appealing.....and the lighting too.

    polygons numbers for assorted games.

    Final Fantasy XIII-2 Serah 8,067 polygons
    Ninja Gaiden 3 Razor's Edge - Momiji (outfit 2) 44,828 polygons
    Halo 4 - Storm Rifle 11,897 polygons
    Halo 4 - Beam rifle 15,118 polygons
    Halo 4 - forerunner rifle 16,287 polygons
    Halo 4 - Master chief (with standard equipment) 42,576 polygons
    Halo 4 - Master chief (with forerunner rifle and beam rifle) 55,939 polygons

    ....yeah i finally got some halo 4 stuff, it was inevitable. the model was extracted a while back. and this is chief fully textured. (here, and here)

    that's all for now. will keep you posted on anything more.
     
    #1367 COPS N RAPPERS, Apr 7, 2013
    Last edited by a moderator: Apr 7, 2013
  7. Laa-Yosh

    Laa-Yosh I can has custom title?
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    As your own numbers indicate, the poly count for Chief is much lower without the weapons, in the range of 15-20k. You should try to do a new counting without the equipment.
     
  8. COPS N RAPPERS

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    as a bare stand alone chief is 24,534 polygons. (game play/3rd person view mode)
    [​IMG]

    as you no doubt would have guessed the weapons them selves are pretty high, which is why they were given readouts. the total number readouts were also given because the game engine renders it regardless. usually i'll go for the peak number of what the game engine can possibly render IF I have all (or some) of their correct accessories and equipment.

    --------------------

    since this thread isn't specifically targeting characters or weapons in particular it's all credible information integrated or otherwise. for everything else, if you can dissect on your own that's good. i don't normally answer to demands only requests if you like to make a demand... i'd like a paycheck.:wink4:
     
    #1369 COPS N RAPPERS, Apr 7, 2013
    Last edited by a moderator: Apr 8, 2013
  9. lwill

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    Thanks for sharing these numbers. Master Chief's model got a significant boost over the earlier ones
     
  10. COPS N RAPPERS

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    you're welcome. got some other stuff to do. will share lots more when i'm not too busy. till next time.
     
  11. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Still nothing compared to the insane detail in the source geometry. The CG Chief we have is our most complex character ever, some 700.000 polygons before subdivision. Previous versions of the armor look like simple toys compared to it.
     
  12. COPS N RAPPERS

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    Re-clarifying a few details as my Intel just unlocked an other LOD of Chief. there appears to be two versions of him. the one above is the game play LOD which is also the same as when performing executions, vehicle riding, and handling turrets.

    The other is the cut scene version, which is 31,600 polygons. which contains extra detail and on the hands.

    more pictures below.
    [​IMG]
    [​IMG]

    according to my source they're 100% sold that it's the cutscene LOD.

    lastly, the energy sword is 3,208 polygons. Cortana has also been extracted but without her head. will post more numbers when i get the extractions in full.
     
  13. lwill

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    Wow. Well, it may be awhile before we will see an in-game model in that caliber of raw geometry. The next-gen systems are not an order of magnitude higher than current-gen systems in terms of polygon rendering. Having said that, I'm impressed on how far we have came since the beginning of this generation.
     
  14. HTupolev

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    Those hands! I was wondering if the cutscenes had some funny business going on there. They look weirdly high-quality in their close-ups.

    That's cool.
     
  15. CrimsonSun

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    Why so low for all of the XIII/XIII-2 character models?
     
  16. warb

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    The games do look relatively simple. Like much more of what you could do on the PS2/Xbox. All focus on the art and movies.
     
  17. nightshade

    nightshade Wookies love cookies!
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    They focus a lot more on lighting and it shows since FFXIII/XIII-2 have fantastic lighting models.
     
  18. COPS N RAPPERS

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    It's hard to imagine why, but if i had to guess the Lighting is why so much of the resources are being consumed.

    yes.

    ------------

    If you look at the combination of the shaders and environments, that might be the connection to why the characters are small in poly numbers.
    ----------------------


    Polygon Numbers For Two Titles.


    Perfect Dark Zero - Joanna Dark 15,116 polygons, 7,695 polys for entire head.
    Ninja Gaiden 3 Razor's Edge - Ryu Hayabusa (Fiend outfit) 28,697 polygons
    Ninja Gaiden 3 Razor's Edge - Ryu Hayabusa (TrueFighter outfit) 36,812 polygons

    that's all for today.
     
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