COPS N RAPPERS
Regular
Personally, I do not see Durango's memory system changing too much. Microsoft obviously spent some time on getting good performance with DDR3 RAM by setting up the ESRAM and Data Movers. Microsoft seems to be doing its best to get great performance without using premium material. Thanks to that, Microsoft may be able to market the system at a more attractive price than what Sony may be able to do, and that may be more important than being the most powerful system.
Back on topic, I suppose we should expect most next-gen character models to start off close to the high-end current-gen games (30-50k), and that number should increase a bit once developers get more experience with using tessellation. Laa-Yosh already gave out good reasons why shouldn't expect character models to be well beyond what we have now. The key difference with be the more advance shading and lighting.
i think the xbox 360 is the best answer to a perfect price point as microsoft is going to get. it seems to be a perfect answer to the WII-U in terms of specs, it delivers HD graphics, and it's got lots of games for the skepticals about the gaming selection.
the xbox 360 is still selling remarkable because it contains essential needs to affordable consumers who also have HD tvs (or don't). with that in mind they can also introduce a new high-end platform to the hardcore audience.
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now, for the PlayStation 4 on tessellation, i'm not yet certain on the use of it or on the characters. it should be there but killzone: shadow fall isn't using it when characters hit certain focal points. knack isn't using it, that tech demo for quantum dream's old man wasn't using it either; it was mostly a test showing off the lighting and shaders, since hair was rendered through alpha channels.
the ps4 shows good use of DX11 like features but i'm not sure if it's using DX11 per se since it's pioneered by microsoft. i'll have to check out the UE4 demo and the rest of the tech demos if tessellation is uttered in their conference. Don't know if there's an open GL emulation of it or if it's possible to emulate it.
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