50 to 100k can be expected for main characters.
Easily if current gen goes up to 30k already.
50 to 100k can be expected for main characters.
50 to 100k can be expected for main characters.
Easily if current gen goes up to 30k already.
Lots of "normal map only" detail and visible poly edges. Might not even be 50K at a first glance.
I have a FB friend working on this project but I doubt he could release numbers... so I won't even try
Lots of "normal map only" detail and visible poly edges. Might not even be 50K at a first glance.
I have a FB friend working on this project but I doubt he could release numbers... so I won't even try
I doubt it's 60fps, 1080p it looks to be though. Textures at this point are nothing close to final though, no point in drawing conclusions. The amount of content in this single demo was staggering from a production standpoint.
I'm wondering at what point do we start crossing into "this in-game model doesn't look realistic not because we don't have the polygon/shader power to do it, but we don't have the budget to hire that many artists/modelers".
IGN- When asked if the company was prepared to compete with other consoles and hit a more favorable price, Yoshida said that Sony's decisions to use custom AMD hardware instead of its own proprietary Cell architecture has allowed it to save on R&D and production costs.
http://www.ign.com/articles/2013/02/21/sony-flexible-on-playstation-4-costSONY - The architecture choice we have made this time around has allowed us not to invest to create dedicated factories and conducting factories and things like that — so that helps in order for us to provide an affordable price to consumers.
An Indie dev would say something like that actually. and there are lots of them that barely scratched consoles of last Gen.
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Don't know where to put this new info about the cost concerns of PS4. Sony says it's not going to be as expensive as many are speculating on.
http://www.ign.com/articles/2013/02/21/sony-flexible-on-playstation-4-cost
so because there is no absorbent prices of CELL's R&D costs, backwards compatibly, or new disc format they can still sell it at an affordable cost.
kinda reminds me of the xbox 360 with the unified memory, ATI hardware, no new disc format, easy to develop for, and out this holiday. Sony pulled an MS on MS. :smile2:
Perhaps that is the range of the human character models in Capcom's Deep Down trailer?50 to 100k can be expected for main characters.
Sony did the same thing with the PSVita in terms of keeping the cost low and familar hardware, so that is not too surprising. The price for the additional 4GB of GDDR5 RAM is not something to take lightly, though.
At 68 GB/s? Or now MS are going to ignore their design decision of eSRAM + DDR3 for cost and go with 178 GB/s GDDR5 and 32 eSRAM? Or are they going to simplify everything and lose the eSRAM and go with just GDDR5?i have a sneaky hunch Microsoft is going to be using it too.
As I watched it I thought parts looked to be realtime and parts CG. I don't have your professional eye, but the fire also caught my attention.To be honest I'm not entirely convinced that the Deep Down trailer is a realtime render and not CG. The fire looks just too damn good for that. I'll try to check out a direct feed HD video as soon as I can...
But the assets seem to be ingame ones, and it did look like the faces are tessellated - but using some very low res base meshes, so the animation was rough and unconvincing. Nevertheless, this could push their poly count above 100K easily.
I think Capcom did release tech details about some of their games in this gen, so there's a chance we'll get some exact information within a year or two.
At 68 GB/s? Or now MS are going to ignore their design decision of eSRAM + DDR3 for cost and go with 178 GB/s GDDR5 and 32 eSRAM? Or are they going to simplify everything and lose the eSRAM and go with just GDDR5?
well the official console has yet to make it's debut, the supposedly leaked dev kits are the only thing to go by. the leaks on the PS4 dev kit did not have 8 gbs of memory because that was a last minute call on stage; since the ps4 wasn't shown on stage the boasting of 8 gbs GDDR5 memory was possible. it was doubled from 4 gbs.
for the next xbox the choice of memory was 8 gbs from the resent kits, but the speed of the memory can very well change just as much as the cpu and gpu clock speeds. this is very much the same as when the xbox 360 increased memory the last time to 512 mbs. originally the ps3 was to have dual HDMIs with a boomerang controller; which changed by the time it became in the consumer's hands.
IMO, i'm expecting a few changes from both companies since neither console has been mass produced yet. Microsoft is going to change from the leaks so as not be in relation just as much as sony did. and then even when they show the new xbox they can still adjust the speeds of internal parts. (if they don't boast too much about the specs.)
from a tactical view, i'm sure we'll see microsoft countering with the same nex gen engine vids we've been seeing as well as few others.