Inuhanyou
Veteran
Sorry if this has been asked before, but what do we think typical character models on the PS4/720 will be pushing? 50,000? 100,000? Or because of advanced texturing techniques and mapping, polygons aren't that big a deal anymore. Oh, and are we going to see tessellation play a bigger role?
Just to tantalize you, Naughty Dog has a job listing for someone who can 'render 1 million+ polygon characters for game ready applications'
http://www.gamerevolution.com/news/naughty-dog-pushes-for-one-million-polygons-10641
For comparison, something like Agni had 5 to 10 million poly's per frame,
http://www.finalfantasy-fxn.net/ind...-Philosophy-and-Luminous-Engine-Details--1384
i'm not sure about how many poly's the characters actually were though.