"Yes, but how many polygons?" An artist blog entry with interesting numbers

Discussion in 'Console Technology' started by Farid, Sep 1, 2007.

  1. COPS N RAPPERS

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    It's no problem, so sorry i was slow to reply very busy i am at times. I own the trilogy of metroid prime plus other M and i can say the franchise is a very good technical benchmark to use to represent the game cube and Wii. The next Metroid game is sure to use the wii-u to it's best of capabilities. :smile2:
     
  2. COPS N RAPPERS

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    Probably around there yeah. I'd be lucky to find any numbers on their newest title.

    ---------------------------------

    Polygon Numbers For Assorted Games.

    The Amazing Spider Man (2012) - Spider Man 11,652 polygons
    Batman Arkham City - Batman (Batman Beyond outfit) 13,050 polygons
    Devil May Cry 4 - Berial (In game/Cutscene) 24,224 polygons
    Sonic Generations - Knuckles 11,752 polygons
    Sonic Generations - Sonic (new) 17,295 polygons
    Sonic Generations - Super Sonic (classic) 19,795 polygons
    Sonic Generations - Dr. Eggman 32,510 polygons
    Mass Effect 3 - Reaper (Attack mode) 121,021 polygons

    To be continued, till next time. :smile2:
     
  3. lwill

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    Thanks. The polygon models in Sonic Generations are even higher than I expected, especially for Eggman.

    Have you posted some polygon counts for SSB Brawl? After seeing the surprising info about Other M and MP3, Im curious on how the models in that game compare.
     
  4. jlippo

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    Indeed, one of the rare examples where 'simple' tesselation would be feasible.
     
  5. COPS N RAPPERS

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    In sonic generations's case, sonic and Eggman; These particular models were reused from Sonic Unleashed.

    same ones... http://eggmanchaos.files.wordpress.com/2008/11/ingameunleashed.jpg
    http://assets1.ignimgs.com/2008/11/20/sonic-unleashed-20081120013159376-2655064.jpg

    they probably didn't like chopping away the pretty art direction they had established years ago. In any case it goes well with all the "pixar" like animations they like doing with the models. http://www.youtube.com/watch?v=g0dYBJcgK9Q


    Got some of them,

    Polygon numbers for Super Smash Bros Brawl

    Super Smash Bros Brawl - Donkey 4,758 polygons
    Super Smash Bros Brawl - Samus (Zerosuit) 5,089 polygons
    Super Smash Bros Brawl - Snake 5,149 polygons
    Super Smash Bros Brawl - Mario 5,227 polygons
    Super Smash Bros Brawl - Luigi 5,632 polygons
    Super Smash Bros Brawl - Wario 5,762 polygons
    Super Smash Bros Brawl - Marth 6,249 polygons
    Super Smash Bros Brawl - Peach 6,316 polygons


    and i'll throw in these two as well

    Resident Evil 6 - Sherry Birkin 15,620 polygons, 7,172 polys for the whole head.
    Sonic Unleashed - Sonic (Werehog) 19,314 polygons. (without Fur)

    For the Wii i got Resident Evil "Umbrella" and "Darkside Chronicles" covered in my next wave.

    that's it for now, till next time.
     
    #1125 COPS N RAPPERS, Jan 1, 2013
    Last edited by a moderator: Jan 1, 2013
  6. lwill

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    Wow, that was alot more info than what I was expecting for the details behind the Sonic models. Thanks. As I expected, the polygon counts for SSB Brawl are around the same range as the ones seen in the previous console generation, but with very good texture work.

    Looking forward to your info about the RE Wii games. Happy New Year.


    Edit: I shouldn't be surprised, but I thought it was funny on how many polygons was used on Zero Suit Samus' chest compared to her others parts besides her head. :lol:
     
    #1126 lwill, Jan 1, 2013
    Last edited by a moderator: Jan 1, 2013
  7. COPS N RAPPERS

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    yeah, well over in japan It's not unusual for a lot of female characters to get complimentary work on them. :roll:


    thanks, and it's no problem!

    oh and to all, Happy new year as well!



    --------------------

    Polygon Numbers For Resident Evil: Darkside Chronicles


    Resident Evil: Darkside Chronicles - Leon (RE2 outfit) 10,617 polygons
    Resident Evil: Darkside Chronicles - Leon (RE4 outfit) 10,433 polygons
    Resident Evil: Darkside Chronicles - Leon (Tourist outfit) 12,046 polygons
    Resident Evil: Darkside Chronicles - Annet Birkin 12,396 polygons
    Resident Evil: Darkside Chronicles - Krauser (RE4 outfit) 11,411 polygons
    Resident Evil: Darkside Chronicles - Krauser (Red shirt) 15,935 polygons
    Resident Evil: Darkside Chronicles - Chris (s.t.a.r.s. outfit) 10,621 polygons
    Resident Evil: Darkside Chronicles - Chris (alt outfit) 15,130 polygons
    Resident Evil: Darkside Chronicles - Claire (cowgirl outfit) 14,925 polygons
    Resident Evil: Darkside Chronicles - Claire (red vest) 15,032 polygons
    Resident Evil: Darkside Chronicles - Claire (RE2 outfit) 17,062 polygons
    Resident Evil: Darkside Chronicles - Claire (white jacket) 17,797 polygons

    And also I'll throw in an addition

    Polygon Numbers For Bullet Witch

    Bullet Witch - Alicia (With her magical Boom Stick) 16,991 polygons
    Bullet Witch - Maxwell Cougar 16,250 polygons
    Bullet Witch - Sky Serpent Boss 90,912 polygons
    Bullet Witch - Final Boss (Tri-Serpent Devil Beast) 35,063 polygons

    Ah, Bullet witch; Great art and decent story marred by quite a few graphical issues. the UT3 engine right now could have totally turned the game around. :sad:

    .........now if only they could have given their beasts names. what help that would have been for me to label them.




    The poly numbers for "umbrella Chronicles" will be covered in my next wave as I'm still going over all of them.

    that's it for now folks, till next time.:smile2:
     
    #1127 COPS N RAPPERS, Jan 2, 2013
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  8. lwill

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    I figured that Darkside Chronicles' character models were relatively high for the Wii. It was a nice looking game and was good for what it was. It was just unfortunate that it was not the type of game desired from Capcom.
     
  9. COPS N RAPPERS

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    yeah, true that.



    Polygon numbers for Resident Evil: The Umbrella Chronicles

    Characters
    Umbrella Chronicles - Jill Valentine (S.TA.R.S.) 11,708 polygons
    Umbrella Chronicles - Jill Valentine (Casual) 12,087 polygons
    Umbrella Chronicles - Jill Valentine (hooded jacket) 14,619 polygons
    Umbrella Chronicles - Billy Coen 9,592 polygons
    Umbrella Chronicles - Albert Wesker 11,888 polygons
    Umbrella Chronicles - Carlos Oliveira 15,954 polygons, 7,646 for head
    Umbrella Chronicles - Chris Redfield 10,540 polygons
    Umbrella Chronicles - Rebecca Chambers 11,512 polygons
    Umbrella Chronicles - Ada Wong (bandaged) 12,291 polygons

    Enemies
    Umbrella Chronicles - zombie 5,630 polygons
    Umbrella Chronicles - Hunter 4,857 polygons
    Umbrella Chronicles - leach zombie 7,176 polygons
    Umbrella Chronicles - leach zombie 2 15,756 polygons
    Umbrella Chronicles - Mutated girl in chains 10,221 polygons
    Umbrella Chronicles - zombie bat 9,486 polygons
    Umbrella Chronicles - Zombie Baboon 8,248 polygons
    Umbrella Chronicles - scorpion boss 14,854 polygons
    Umbrella Chronicles - mutated leach boss 13,486 polygons
    Umbrella Chronicles - Nemesis 10,370 polygons
    Umbrella Chronicles - Nemesis mutated 20,537 polygons
    Umbrella Chronicles - T-A.L.O.S. 34,137 polygons


    that's it for now, till next time!!! :smile2:
     
  10. COPS N RAPPERS

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  11. lwill

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    Wow for Kasumi!! From looking at the polygon model, they put alot of details on sections that you shouldn't even be able to see. :razz:
     
  12. TheAlSpark

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  13. Nesh

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  14. COPS N RAPPERS

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    All of the comments made my day. ......I've always wondered why the disengaged AA and cutbacks on the environments. but the sad thing we see here is actually nothing that normal mapping couldn't have done, and that is what the game lacked. I would have been very happy with 20 to 25k (max) characters with some good multi-sampling and pretty vistas. It may have high LOD characters but it fails in a few areas of being complete like a lot of other fighting games.

    that being said, a lot of the polygons (might i remind everyone) were used in the tracing design of the elbow/shin guards and the outline of the suit.

    they show up in the mesh because they actually protrude the leather outfit. wire mesh outlines will usually show everything, even if it's a quarter of an inch outward or inward.


    Polygon numbers for assorted games.

    Castlevania lords of shadow - Cornell 19,031 polygons
    Castlevania lords of shadow - Black knight 21,718 polygons
    Gears of war 3 - Clay Carmine 18,444 polygons
    Gears of war 3 - Anya Stroud (COG outfit) 24,144 polygons
    Gears of war 3 - Anya Stroud (Gears 2 outfit) 25,370 polygons

    kinda liked the rosie cheeks Gears 2 Anya face better.<3<3<3
    http://images.wikia.com/gearsofwar/images/archive/2/2a/20091231141405!GOW-Anya.jpg

    that's it for now, till next time.:smile2:
     
    #1134 COPS N RAPPERS, Jan 6, 2013
    Last edited by a moderator: Jan 6, 2013
  15. Laa-Yosh

    Laa-Yosh I can has custom title?
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    All versions of Anya look mostly terrifying to me ;)

    I dunno, female characters are pretty hard to get right in CG too...
     
  16. 3dcgi

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    The CG version of Anya posted on the zbrush forum looks pretty good.
     
  17. Nesh

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    Btw have any polygon numbers beeing posted on God Of War 3??
     
  18. COPS N RAPPERS

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    wwwell, no women is really perfect, but i do agree that the gears of war 1's model was rubbish [​IMG]


    it just didn't make any sense, compared to the rest of the game she really did stick out.

    yeah, funny how Anya looked better in the super highrez LOD over Samantha; and then switched for in game.

    they should cut back on the usage of mapping on the female's faces. it makes em look like guys.

    Kratos's number is listed on the start of this thread. 22,000 polygons but the link is dead.:sad:

    the people that do the extracting of the models i use have that game and the uncharted franchise black listed.........along with a bunch of other ps3 titles. they're black listed because of ps3's file system. a lot of the people that tried got lost in the sea of files and non applicable formats, plus there's no money in it.

    funny how Nariko from heavenly sword made it, i guess that person had strong determination.


    Polygon numbers for 2 games.

    Resident Evil 6 - Chris Redfield 22,240 polygons
    Mass Effect 3 - Miranda 18,944 polygons, 9,378 polys for whole head
    Mass Effect 3 - Shepard (male, N7 Defender Armor) 25,440 polygons

    that all for today, till next time.:smile2:
     
    #1138 COPS N RAPPERS, Jan 7, 2013
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  19. Nesh

    Nesh Double Agent
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    I am quite surprised by the low poly numbers in Final Fantasy 13. Art truly did an amazing work in that game
    Do they use various LOD models like they did in Final Fantasy X?
     
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