COPS N RAPPERS
Regular
well, if you take a good look at some of the pics from the original game (the ones in real time that is.) you'll probably make the connection.
(it's better that you have a copy of the game to inspect at your disposal)
still, Here are some examples that i picked from online,
example 2
example 3
example 4
example 5
example 6
I take it the art design is what people might be mistaking with the posiblities. with skilled artis and bugdgets to work with you can still make something creative. though why the engine choked so badly on these rather low figures durring close ups just baffles me. and the fact that these following characters
Dajh
Jihl Nabaat
Serah
Amodar
Cid Raines
Galenth Dysley
Rygdea
Yaag Rosch
none of their cut scenes that they appeared in were real time, and not only that but none of the flash backs in the entire game were either. makes me wonder if the engine it's self was really capable of much. however might i say that the game did have good lighting (though not all the time but still.)
If there are higher LODs of the models they're to be found in the cutscenes that are recorded. (or pre-rendered stuff.)
(it's better that you have a copy of the game to inspect at your disposal)
still, Here are some examples that i picked from online,
example 2
example 3
example 4
example 5
example 6
I take it the art design is what people might be mistaking with the posiblities. with skilled artis and bugdgets to work with you can still make something creative. though why the engine choked so badly on these rather low figures durring close ups just baffles me. and the fact that these following characters
Dajh
Jihl Nabaat
Serah
Amodar
Cid Raines
Galenth Dysley
Rygdea
Yaag Rosch
none of their cut scenes that they appeared in were real time, and not only that but none of the flash backs in the entire game were either. makes me wonder if the engine it's self was really capable of much. however might i say that the game did have good lighting (though not all the time but still.)
If there are higher LODs of the models they're to be found in the cutscenes that are recorded. (or pre-rendered stuff.)
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