ihamoitc2005
Veteran
\then it is not a complete car as the rims and tires are missing. Seeing BS/photomode F3 shots shows very high polygon amount for rims and tires so as total it would certainly go above 200k.
Anyway the most important will be how visible LOD changes are. Rims are usually the first to go down in detail when wheels are spinning at certain speed and rim replaced with low detail rim + blur texture.
When the GT5 comes out people will do reverse engineering and pick the car meshes out and then one could see the LODs, polygon amounts and probably more (like in F3 .bin files).
Hello my friend, you are correct.
The polygon amounts are for the body, not including tires and rims.
I don't know what is the amount for those objects. Maybe the total maximum in-game car amount is not very different from interior mesh (80k).