edge might kill the too small polys.Seems kinda wasteful not to have a lower LOD for that distance. :s
edge might kill the too small polys.Seems kinda wasteful not to have a lower LOD for that distance. :s
Yeah, It's like Kratos model, always full LOD even if camera is few hundred meters from him
Seems kinda wasteful not to have a lower LOD for that distance. :s
edge might kill the too small polys.
http://www.eurogamer.net/articles/the-making-of-god-of-war-iii?page=2RAM management must surely be immensely challenging here. Textures and geometry need to look sufficiently detailed at both the micro and macro levels, and to enable seamless transitions between the two, both would need to be kept in the system memory. To illustrate, Kratos may well be nothing more than a small speck in some of the shots, but that memory-intensive 20,000 polygon model is still in RAM.
Would you be able to explain this better? Sounds like you're saying the Edge tools may eliminate any polys that become too small, at least to me.
http://www.eurogamer.net/articles/the-making-of-god-of-war-iii?page=2
ND said they have different LOD for Drake in MP, but in SP it's always the same.
From what I recall, edge eliminates zero area poly's.
Well for Drake it makes sense as the camera really never goes far from the character during gameplay, for Kratos however I'm unsure over why they don't do LOD when there are multiple occasions when he simply takes a tiny area of that scene.
Incredibly long thread with a lot of inside info from Epic artists on Gears of War 3 characters.
Also a metric ton of super high res images.
http://www.zbrushcentral.com/showthread.php?162670-Gears-of-War-3-Character-Art-Dump
Interesting detail: they count vertices instead of triangles.
It's the UV mapping. H4's style is more organic, so the lines are going every which way, and they're exhibiting aliasing. The Reach designs seem to stick more to right and 45-degree angles, so the detail stays sharp.The new ones seem fraught with normal map issues (the armour, not the skin. The skin looks great). The Reach ones looked rather pristine. Wonder if they made the armour detachable/destructible ala the brutes. I suppose that'd add to the polycount relatively.
Very Predator-like.