(((interference)))
Veteran
This is the in game model actually, ND always uses LOD 1 Drake model since the model and textures are always loaded in the main memory. They never used any CGI or Zbrush model ingame or cutscene, you can pretty much tell from the hair using sheets of polygons. Only the lighting however might be slightly different to the ingame render.
I really don't know how they manage to have such high poly models in general gameplay.
What would be the entire Drake model? 40-50k?
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