First bit we kind of know, but hair is interesting. Rich Diamant to Ripten:
http://www.ripten.com/2008/01/17/ri...iew-part-1-background-and-character-creation/
All of the main characters are in the 25k to 30k range. The pirates and other secondary characters max out at around 15k.
The number of texture maps is a hard question to answer. It really differs per character. They have so many maps it’s really hard to count. The head alone has I think either 6 or 7 maps. Then you have the arms, clothes, hair, eyes, teeth and tongue. Each with at least 2 to 3 maps. We didn’t really care about the number of maps as apposed to the texture memory each character was able to hold.
The number was about 10-15 megs per main character. With texture compression, that’s a lot of maps! The pirates and other secondary characters had a limit of 4 to 5 megs total. Also a fair amount of textures for secondary characters.
Hair is not an easy thing to do in 3d, at least not easy to make look good. We wanted to create hair that looked and felt full. Again, not an easy thing to do in games since we are always limited by the amount of polygons we can use. This was another area that we decided not to hold back on. The hair alone got into the thousands of polygons. I think Drake’s hair is about 2500 or so.
http://www.ripten.com/2008/01/17/ri...iew-part-1-background-and-character-creation/