Those tech demo models are usually built from subdivision surfaces, a type of HOS. The trouble is that they can't be tesselated on the GPU so they're relying on the CPU to do this for every frame. It's OK to doso, unless you're trying to run a game at the same time...
They can be build by subdiv surfaces or other high order surfaces, once you tesselated the model into triangles, that's it. You don't need CPU to tesselate it at run time and certainly not every frame. Though you could if you want to.
Anyway, cinematic cutscenes are like tech demo anyway. So no you aren't trying to run a game.
In the future I like to see some CPU cores dedicated for tesselating subdiv or higher order surfaces so we don't see poly edges in characters or objects or levels.