Those source models are an order or two of magnitude higher, they are in the millions of polygon.
Yeah source models consists often of several million polygons.
Well, I am guessing more like around 50k for the smaller level.
That is most likely true for smaller ones.
Heck VF5 characters are around 50k and you can see polygon edges in those too when view up close. Unless they find a really good and smart dynamic subdivision algorithm that can work in game it's going to be expensive removing those edges in characters and objects.
Yeah but there is a difference between hard to notice edges (small/well placed vs textures) and noticable. Asweel as how much adornaments/small stuff, clothes (soft clothes?) and muscle/form they have that adds to the polygon count.
The thing is if a KZ2 model would have as much polygons as a level, lets use the 50k number, then it would not have as much and large edges as seen in the screenshot below. Otherwise it is not easy to spot the edges at distance from the character ingame (videos).
http://media.ps3.ign.com/media/748/748475/img_4826656.html
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