I dont know man, for its time it was the first ever attempt to create a huge advanced 3d interactive world that you can navigate. For its time it was amazing and always found it more pleasing than GTA on PS2
Idk why you keep saying they don't have shadows, when it's obvious that they do. Idk why you have an obsession with ps2 graphics: for example,It's lighting is N64 level with the same flat lighting across everything which is made even worse due to pretty much everything missing a shadow.
Changing the colour of the flat lighting to a shade of orange to 'simulate' a particular time of day doesn't make it's lighting any less flat.
I don't see the obsession with this game graphically:
- It has a poor frame rate
- It shimmers every where
- Has notable pop-in
- Has small play areas due to DC's limited RAM
- Missing shadows on pretty much everything
- Flat lighting
- Suffers with dithering artefacts
It's nothing special.
More simulation where? It rains, and has time of day; not to mention the Cannon fodder npc that look like ps1 models. Shenmue has all types of weather, time of day, people actually live their lives, have personalities, different voices, completely different models, textures etc.While also doing more 'simulation' than any open world game on DC while having better lighting and effects.
Can we please bring this thread back on topic? We've rehashed the ps2 vs dc stuff numerous times. Next thing that will happen is someone brings up xbox being better than ps2 and then the thread ends with someone chiming in about Factor5 on GameCube.
Please keep this thread about poly counts.
Will do!would love to know the poly counts of the likes of ff12, or mortal kombat deception through ArmageddonCan we please bring this thread back on topic? We've rehashed the ps2 vs dc stuff numerous times. Next thing that will happen is someone brings up xbox being better than ps2 and then the thread ends with someone chiming in about Factor5 on GameCube.
Please keep this thread about poly counts.
Unless you played the games with a frame rate counter on that is simply a baseless opinion.
Cloofoofoo those are amazing numbers1 Im surprised by the high polys on Kamen Riders PSP Characters...7K models seems above the average. Kudos for your hard work, could you please bring us some Atomiswave numbers? may be Force Five, Kenju or Faster Than Speed.