Cloofoofoo
Regular
Btw we are seeing only DC numbers, but I am curious also for Sega Saturn, N64, Playstation1 and 2
I guess someone better get on that. Personally i only do dc.
Btw we are seeing only DC numbers, but I am curious also for Sega Saturn, N64, Playstation1 and 2
Cloofoofoo are you still going to do Spider-man polygon numbers for Dreamcast?
do you have info about charaters and stages poly count in games like soul calibur, code veronica, sonic adventure, shenmue 1,2, vf3 ?Seaman - Dreamcast ( seamans face/head is stored in an unknown place so only the bodys are displayed here.)
Cricketman? - 2,618 triangles
Nearly adult seaman, body only - 1,788 triangles
larva - 2,114 triangles
spider - 2,816 triangles
Seaman adult body only - 1,897
nautilus without shell - 2,404 triangles
I wonder which game pushed the most polygons on the Dreamcast and PS2 respectively and how much.
I wonder which game pushed the most polygons on the Dreamcast and PS2 respectively and how much.
How's that possible? As far as I'm aware the most optimal triangle count obtainable is slightly less than one per vertex which is where vertices become an analogue for counting triangles....with him mentioning that dreamcast might even actually render more triangles than it does vertices.
How's that possible? As far as I'm aware the most optimal triangle count obtainable is slightly less than one per vertex which is where vertices become an analogue for counting triangles.
/* MESH 0 */
#define teapot01_NumVertex 12882
#define teapot01_NumFaces 25600
#define teapot01_NumStrips 377
#define teapot01_Flags 0x00000034
#define teapot01_Material -1
How's that possible? As far as I'm aware the most optimal triangle count obtainable is slightly less than one per vertex which is where vertices become an analogue for counting triangles.