thats really interesting. You could see well defined muscles in TTT, especially on the Mishimas, supported by geometry since normal maps did not exist on PS2. Its impressive if they were managing with such lower geometry.Namco were really good artist and it shows, look at naomi mazan and you will pretty much see all tell tale signs of namcos style. Characters in tekken tag tournament are actually 2,000 to 3,000 lower triangles compared to dead or alive 2. I cant speak for the stages of TTT but the characters are much lower. The polygon allocation is mostly on the face and less on the hands, probably what gives the illusion of more detail than doa 2 who were crazy enough to model their finger nails and other nonsense. TTT probably does look better due to all the environments mapsthey did on the characters to imitate different types of materials. They took a similar approach in Sc2 and expanded that alot in sc3.
On the subject of soul calibur 2 , I spoke to someone who has a book on japanese developers art that included interviews with dev teams of soul calibur 2. So basically each soul calibur 2 character is around 4,000 polygons and the stage is around 20,000 they said. So its characters are actually lower than doa2 and ttt, if you ever extracted silent hill 2 model its similar to the main character which around 4.5k triangles. Overall in the scene detail is a similar count to doa2 due to the fact the stage being 20k. And all these is much higher than psp tekken5 . Funny enough they considred soul calibur 2 for dc as lead platform but decided against and used ps2 instead, they seem to complain dc used yuv textures.
jin from ttt 6,148 triangles:
Characters in DO2 look in general a lot more rounded and with "simpler" looking surfaces/geometry even though they are using a lot more polygons.
Kind of sad we never got to see SC2 on the Dreamcast. I wonder how that would have looked like.