Yes, seems so. Though if you look at Deano's exact wording it's quite conceivable that after talking about software renderers, he went on to say that regards
any software engine the two are 70-80%
Cell has a FLOP advantage, XeCPU has a flexibilty advantage... I suspect a tuned advanced software engine for both would be within 70-80% of each other. I'm not even sure that if you have lots of vertex and texture data, that XeCPU would lose...
Did Deano continue the idea of just software renderers, or did he leap forwards with a more generalized statement of tuned optimised engines for any system, be it AI, physics or rendering? We can be sure of the former now, but it wasn't necessarily clear when first posted.
Replace 'engine' with 'renderer' and all ambiguity is cleared up (quick Deano - edit your post and deny everything!
)