nAo said:It's not, for a very simple reason, it would be too slow, c'mon..16x supersampling!
PGR3 does a classic image space motion blur, they render a frame and a velocity buffer which is used in a post process pass to know in which direction a pixel in the frame buffer has to be blurred, that's all.
You can take a variable number of samples, even much more than 16.
Flash fx can be applied after the motion blur pass or even before if it has a zero velocity in the velocity buffer.
I know what a vector blur is. And this is not it.
Take a look at this screenshot.
http://img.gamespot.com/gamespot/images/2005/319/reviews/927245_20051116_screen024.jpg
You can see banding from the passes. A vector blur would not do this kind of banding.
Unless it was very poorly implemented.
And the graphics in PGR are not that heavy, that you couldn't do supersampling.
Granted it might not be 16x, but it sure could be 8x.