dukmahsik said:why is this game rendered in 600p?
It's internally rendered at a lower resolution because it's a rushed game, and they probably got a bit of performance back from using that res.
dukmahsik said:why is this game rendered in 600p?
dukmahsik said:why is this game rendered in 600p?
An order of magnitude is a difference between 60 and 6 FPS, not 60 and 30. What you were suggesting was out of the question - period. Even jut 2-4sample 3d motionblur would still be hideously expensive, and with so few samples it would also start to look bad.dubert said:Even though the framerate were slower, like 30, you would not notice it because of the motion blur, that's how your eyes work.
You're kind answering your own question about passes in this sentence. Anyway multipass 'tricks' are what eDram is best used for - so I don't see any reasoning against them.If it is indeed vector blur, then it is a really poor quality one, since it causes banding that looks like passes, and they would have use multipass tricks to get past the issues with transparent surfaces and shadow motion anyway.
Given how most reflections are over curved surfaces with difficult to see detail in normal view, I'd think that's a very expected/acceptable tradeoff. Many games usually remove stuff from reflections - some cases replace the background with just a skybox, or not render a full lighting/shadow model. It's just the kind of details that are mostly inperceptible in a reflection on what's already relatively small car on screen.Jawed said:There's also no motion blur on the reflections, for what that's worth.
dukmahsik said:man that sucks, i wonder why if bizarre knew the specs of the 360 well in advance did they not make the engine more inline with specs
kyleb said:Yeah, DoA4 is very nice looking, and has good AA and texture filtering for the most part.
But as for CoD2, here are some shots:
CoD2 PC at 1280x720 with x2aa on a X800xt-pe vs CoD2 on the 360.
I can't help the difference in FOV as that is just how the game is on each version and I can't figure out how to adjust it on the PC version, but the fact that CoD2 on the 360 is sorely lacking in AA should still be obvious.
The aliasing seems more apparent due to the HDR (e.g. higher contrast between the big gun barrel edges and background scenery), the textures also look lower res on the 360 shot but part of that could be because you're closer in.kyleb said:I can't help the difference in FOV as that is just how the game is on each version and I can't figure out how to adjust it on the PC version, but the fact that CoD2 on the 360 is sorely lacking in AA should still be obvious.
kyleb said:I don't see how there can be any question that AA is missing on that 360 shot; but just for the sake of clarifcation, here is no AA on the PC.
chachi said:The aliasing seems more apparent due to the HDR (e.g. higher contrast between the big gun barrel edges and background scenery), the textures also look lower res on the 360 shot but part of that could be because you're closer in.
2x AA wouldn't resolve all aliasing under the best of circumstances. Maybe try a shot with no AA on the PC and compare it to the 360 and original shot PC shot and see how that looks.
kyleb said:Yeah, DoA4 is very nice looking, and has good AA and texture filtering for the most part.
But as for CoD2, here are some shots:
CoD2 PC at 1280x720 with x2aa on a X800xt-pe vs CoD2 on the 360.
I can't help the difference in FOV as that is just how the game is on each version and I can't figure out how to adjust it on the PC version, but the fact that CoD2 on the 360 is sorely lacking in AA should still be obvious.
Edit- replaced the PC pic with a clearer one.
kyleb said:It is an ED plasma, so no it isn't native res.