Xbox360, so where the hell is the AA?

dukmahsik said:
why is this game rendered in 600p?

600p with 2X MSAA fits into the frame buffer without tiling.

If they increased the resolution or increased the level of AA applied it would require tiling, which their rendering engine was not designed to do.



Bizarre really dropped the ball with PGR3. It's one horribly buggy game and missing many of the features that were in PGR2. Checking peoples gamertags while in the Lobby or Leaderboard menus causes the entire system to crash, the collision detection is horrible (You can spin people out without ever touching them) there is a glitch where if you replay one series of races on Platinum after beating it on a lower level you LOSE over 6 million credits, you can't see who is talking during the race, the Online Professional achievement award is broken and nobody in the world can unlock it, the list goes on and on.
 
dubert said:
Even though the framerate were slower, like 30, you would not notice it because of the motion blur, that's how your eyes work.
An order of magnitude is a difference between 60 and 6 FPS, not 60 and 30. What you were suggesting was out of the question - period. Even jut 2-4sample 3d motionblur would still be hideously expensive, and with so few samples it would also start to look bad.

If it is indeed vector blur, then it is a really poor quality one, since it causes banding that looks like passes, and they would have use multipass tricks to get past the issues with transparent surfaces and shadow motion anyway.
You're kind answering your own question about passes in this sentence. Anyway multipass 'tricks' are what eDram is best used for - so I don't see any reasoning against them.

Jawed said:
There's also no motion blur on the reflections, for what that's worth.
Given how most reflections are over curved surfaces with difficult to see detail in normal view, I'd think that's a very expected/acceptable tradeoff. Many games usually remove stuff from reflections - some cases replace the background with just a skybox, or not render a full lighting/shadow model. It's just the kind of details that are mostly inperceptible in a reflection on what's already relatively small car on screen.
 
man that sucks, i wonder why if bizarre knew the specs of the 360 well in advance did they not make the engine more inline with specs
 
dukmahsik said:
man that sucks, i wonder why if bizarre knew the specs of the 360 well in advance did they not make the engine more inline with specs

1) They did not have a real system to test it with. Well, at least, it was late.

2) They had to launch with Xbox 360.

It's not that hard to imagine. You can always look forward to FM2 or PGR4. :p

BTW, some of the photo mode shots people took exploting the free-cam glitch (check out the bizarre creation forum) are still awesome.

Hong.
 
I was starting to lose hope on having decent AA in xbox360 games till i tried Condemned demo today. It's almost perfect on 1360x768 hdtv using VGA cable, no jaggies at all.

Demo was released today on live marketplace. Try it ! it looks very good ;)
 
Yeah, DoA4 is very nice looking, and has good AA and texture filtering for the most part.

But as for CoD2, here are some shots:

CoD2 PC at 1280x720 with x2aa on a X800xt-pe vs CoD2 on the 360.

I can't help the difference in FOV as that is just how the game is on each version and I can't figure out how to adjust it on the PC version, but the fact that CoD2 on the 360 is sorely lacking in AA should still be obvious.

Edit- replaced the PC pic with a clearer one.
 
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kyleb said:
Yeah, DoA4 is very nice looking, and has good AA and texture filtering for the most part.

But as for CoD2, here are some shots:

CoD2 PC at 1280x720 with x2aa on a X800xt-pe vs CoD2 on the 360.

I can't help the difference in FOV as that is just how the game is on each version and I can't figure out how to adjust it on the PC version, but the fact that CoD2 on the 360 is sorely lacking in AA should still be obvious.

There's something horribly wrong with that pc shot.
 
It is a little shaky as I have no tripod. That was the best out of the 6 I took, but i'll try and update it to a better one.
 
kyleb said:
I can't help the difference in FOV as that is just how the game is on each version and I can't figure out how to adjust it on the PC version, but the fact that CoD2 on the 360 is sorely lacking in AA should still be obvious.
The aliasing seems more apparent due to the HDR (e.g. higher contrast between the big gun barrel edges and background scenery), the textures also look lower res on the 360 shot but part of that could be because you're closer in.

2x AA wouldn't resolve all aliasing under the best of circumstances. Maybe try a shot with no AA on the PC and compare it to the 360 and original shot PC shot and see how that looks.
 
Not so bad

kyleb said:
I don't see how there can be any question that AA is missing on that 360 shot; but just for the sake of clarifcation, here is no AA on the PC.


No AA shot is not so bad maybe because of HD resolution. For Xbox360 demo only very bad AA problem for me is thin powerlines. For me bigger problem is not so great textures.
 
chachi said:
The aliasing seems more apparent due to the HDR (e.g. higher contrast between the big gun barrel edges and background scenery), the textures also look lower res on the 360 shot but part of that could be because you're closer in.

2x AA wouldn't resolve all aliasing under the best of circumstances. Maybe try a shot with no AA on the PC and compare it to the 360 and original shot PC shot and see how that looks.

I dont think COD2 even has HDR.
 
kyleb said:
Yeah, DoA4 is very nice looking, and has good AA and texture filtering for the most part.

But as for CoD2, here are some shots:

CoD2 PC at 1280x720 with x2aa on a X800xt-pe vs CoD2 on the 360.

I can't help the difference in FOV as that is just how the game is on each version and I can't figure out how to adjust it on the PC version, but the fact that CoD2 on the 360 is sorely lacking in AA should still be obvious.

Edit- replaced the PC pic with a clearer one.

kyleb what type of monitor are you playing these games on? And what is it's native res?
 
kyleb said:
It is an ED plasma, so no it isn't native res.

Well then the comparison is not exactly valid. It should be done on proper displays at the resolution they're supposed to run, not at 480p.
 
My 360 is running at 720p and my shots of the PC version were of the game at 1280x720 as well; so the comparison is quite vaild.
 
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