Junkstyle said:Microsoft trusted mininum wage employees at Walmart to set up their kiosks? Whoops! The kiosk I saw at EBGames had a widescreen attached to it all one piece sorta deal. It didn't seem like there was anyway to screw it up.
expletive said:How COD2 look on that one?
Junkstyle said:Was 720 widescreen fine. I actually thought the FPS were smooth. The big detractor for me was the trilinear filtering. I just dont know why they didn't use Anisotropic. I mean this is ATI hardware we are talking about, anisotropic should be fast with little performance hit.
Junkstyle said:Microsoft trusted mininum wage employees at Walmart to set up their kiosks? Whoops! The kiosk I saw at EBGames had a widescreen attached to it all one piece sorta deal. It didn't seem like there was anyway to screw it up.
Tap In said:supposedly they were suposed to wait for an MS rep.
The Wal-MArt ones are not self contained, they go into the display replacing the old Xbox units.
Junkstyle said:looked like crap if you are a PC Gamer
expletive said:How can you tell it is trilinear? I'd be surprised if it wasnt using aniso as well, maybe the Displays scaler is not doing such a great job?
assen said:If you are a PC gamer, or if you are a obsessive aniso-quality freak frequenting forums like Beyond3D willing to spend weeks on debating the relative merits of the aniso optimizations in two sets of drivers
Junkstyle said:There were these 2 invisible lines that moved in front of you changing blurry textures into focused textures. It was pretty obvious on walls.
If they're invisible, how come you could see them then?Junkstyle said:There were these 2 invisible lines that moved in front of you changing blurry textures into focused textures. It was pretty obvious on walls.
scificube said:I just can't believe AF is not being used by default with X360 games...I gotta see this for myself somehow. (My Walmart won't put the X360 on display for some reason even though they say it's "in the building" )
scooby_dooby said:Maybe they're waiting for an MS rep to come set it up properly??
c0_re said:Yea that sounds pretty bad, I mean the hardware in the koisks should be the exact same hardware people will pick up on launch day.
I can't belive M$ isn't including a DVI\HDMI if they are using digital flatpanel display. I think I would take VGA over component to be honest for a flatpanel.
There should have been NO chance for any employess to set these up koisks improperly wallyworld or not.
That's not trilinear interpolation. If you have this feature enabled and functioning properly, it will actually fade (interpolate, as the name suggests) between MIP levels without leaving a visible seam. The drawback is that since it uses a fixed size/shape of the texture sample pattern, it also produces blur when the angle between camera and polygon is small.Junkstyle said:There were these 2 invisible lines that moved in front of you changing blurry textures into focused textures. It was pretty obvious on walls.