xbox360 kiosk + CoD2 - FSAA - Aniso + Trilinear

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I'm sure it's just a mater of going around making sure the right cables were used by the Wal-Mart employees (Component) and that the dashboard is set to output at 720p.


no biggie
 
Microsoft trusted mininum wage employees at Walmart to set up their kiosks? Whoops! The kiosk I saw at EBGames had a widescreen attached to it all one piece sorta deal. It didn't seem like there was anyway to screw it up.
 
Junkstyle said:
Microsoft trusted mininum wage employees at Walmart to set up their kiosks? Whoops! The kiosk I saw at EBGames had a widescreen attached to it all one piece sorta deal. It didn't seem like there was anyway to screw it up.

How COD2 look on that one?
 
expletive said:
How COD2 look on that one?

Was 720 widescreen fine. I actually thought the FPS were smooth. The big detractor for me was the trilinear filtering. I just dont know why they didn't use Anisotropic. I mean this is ATI hardware we are talking about, anisotropic should be fast with little performance hit.
 
Don't demos normally get submitted months in advance? I'd be suprised if the kiosk demos were anything near the final builds.
 
Junkstyle said:
Was 720 widescreen fine. I actually thought the FPS were smooth. The big detractor for me was the trilinear filtering. I just dont know why they didn't use Anisotropic. I mean this is ATI hardware we are talking about, anisotropic should be fast with little performance hit.

How can you tell it is trilinear? I'd be surprised if it wasnt using aniso as well, maybe the Displays scaler is not doing such a great job?
 
Junkstyle said:
Microsoft trusted mininum wage employees at Walmart to set up their kiosks? Whoops! The kiosk I saw at EBGames had a widescreen attached to it all one piece sorta deal. It didn't seem like there was anyway to screw it up.


supposedly they were suposed to wait for an MS rep.

The Wal-MArt ones are not self contained, they go into the display replacing the old Xbox units.
 
Tap In said:
supposedly they were suposed to wait for an MS rep.

The Wal-MArt ones are not self contained, they go into the display replacing the old Xbox units.

That makes sense. Alot of the pictures seem to be rigged up in the existing case. Are they supposedly replacing the old displays as well or is it up to Wal mart to deal with that?
 
Junkstyle said:
looked like crap if you are a PC Gamer

If you are a PC gamer, or if you are a obsessive aniso-quality freak frequenting forums like Beyond3D willing to spend weeks on debating the relative merits of the aniso optimizations in two sets of drivers :)
 
expletive said:
How can you tell it is trilinear? I'd be surprised if it wasnt using aniso as well, maybe the Displays scaler is not doing such a great job?

There were these 2 invisible lines that moved in front of you changing blurry textures into focused textures. It was pretty obvious on walls.
 
assen said:
If you are a PC gamer, or if you are a obsessive aniso-quality freak frequenting forums like Beyond3D willing to spend weeks on debating the relative merits of the aniso optimizations in two sets of drivers :)

lol guilty. You have a good point in putting this in perspective though.
 
Junkstyle said:
There were these 2 invisible lines that moved in front of you changing blurry textures into focused textures. It was pretty obvious on walls.

Trillinear blurs those lines no? At least I think it does...just saying that sounds like bilinear if you can still see precisely where the transitions are.

Then again...I've not seen pure billinear or trillinear filtering without AF since I played Unreal 1!

I just can't believe AF is not being used by default with X360 games...I gotta see this for myself somehow. (My Walmart won't put the X360 on display for some reason even though they say it's "in the building" :()
 
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I think some people need to remember that the fact that a game is running on next gen hardware shouldn't mean that that game will look perfect, "next gen", or use all the next gen hardware features.
Like expecting Army Men games to look good, they looked like PS1 games on PS2... :???:

Next gen hardware is not a free get out of jail card. If the software is crap, next gen hardware aint gonna magically make it look better by default.

By the same token, a specific hardware shouldn't be judged on those games that quite obviously do not take advantage of its power, for a reason or another.
 
Junkstyle said:
There were these 2 invisible lines that moved in front of you changing blurry textures into focused textures. It was pretty obvious on walls.
If they're invisible, how come you could see them then?


:p
 
scificube said:
I just can't believe AF is not being used by default with X360 games...I gotta see this for myself somehow. (My Walmart won't put the X360 on display for some reason even though they say it's "in the building" :()

Maybe they're waiting for an MS rep to come set it up properly?? :p
 
scooby_dooby said:
Maybe they're waiting for an MS rep to come set it up properly?? :p

I wish they'd let me set it up! ...in my house :devilish:

I'm a stand up guy they can trust I'd bring it back. (after Nov. 22 ;))
 
Yea that sounds pretty bad, I mean the hardware in the koisks should be the exact same hardware people will pick up on launch day.

I can't belive M$ isn't including a DVI\HDMI if they are using digital flatpanel display. I think I would take VGA over component to be honest for a flatpanel.


There should have been NO chance for any employess to set these up koisks improperly wallyworld or not.
 
c0_re said:
Yea that sounds pretty bad, I mean the hardware in the koisks should be the exact same hardware people will pick up on launch day.

I can't belive M$ isn't including a DVI\HDMI if they are using digital flatpanel display. I think I would take VGA over component to be honest for a flatpanel.


There should have been NO chance for any employess to set these up koisks improperly wallyworld or not.

Anyone know how many locations of walmart there are across teh US? I think target has a similar setup, with the roprietary game kiosks too.
 
Junkstyle said:
There were these 2 invisible lines that moved in front of you changing blurry textures into focused textures. It was pretty obvious on walls.
That's not trilinear interpolation. If you have this feature enabled and functioning properly, it will actually fade (interpolate, as the name suggests) between MIP levels without leaving a visible seam. The drawback is that since it uses a fixed size/shape of the texture sample pattern, it also produces blur when the angle between camera and polygon is small.
 
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