nAo said:
Jawed said:
Clearly a great example of vertex fetch limited rendering is a stencil shadow rendering pass. Xenos should be very good at those...
Stencil shadows rendering is vertex fetch limited? are you serious!? You must be kidding..
The R500 should be a monster at this. 64Z per clock and all 48 ALUs allocated to vertices. (is it possible?)
If no shader program is assigned, and color writes are disabled, will the arbiter never try to assign ALUs to pixels, or are they still neccessary for Z/Stencil data to flow to the eDRAM/ROP chip?