Jawed
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RoOoBo said:Fafalada said:Lay off the drugs, Please.Jawed said:Clearly a great example of vertex fetch limited rendering is a stencil shadow rendering pass
In fact the shader unit is vertex limited as there shouldn't be anything to be done for fragment shading. However the GPU pipeline as a whole isn't likely to be (vertex) shader limited but fillrate (z and stencil) limited .
Precisely.
Though it would be sort of entertaining to discover that Xenos is actually vertex fetch limited, even including fill-rate, in this scenario. 32 gigazixels per second?...
Jawed