Jawed
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RoOoBo said:Fafalada said:Lay off the drugs, Please.Jawed said:Clearly a great example of vertex fetch limited rendering is a stencil shadow rendering pass
In fact the shader unit is vertex limited as there shouldn't be anything to be done for fragment shading. However the GPU pipeline as a whole isn't likely to be (vertex) shader limited but fillrate (z and stencil) limited.
Precisely.
Though it would be sort of entertaining to discover that Xenos is actually vertex fetch limited, even including fill-rate, in this scenario.
Jawed