Xbox Series S [XBSS] [Release November 10 2020]

Discussion in 'Console Technology' started by BRiT, Sep 8, 2020.

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  1. TheAlSpark

    TheAlSpark Moderator
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    It's potentially a much bigger headache with the higher complexity in modern rendering pipelines (many more buffers and render targets). As you know, only a select number of 360 titles were enchanted, so it's not necessarily an easy thing to do universally.

    Effectively, the work to patch XO titles for Scorpio is analogous to the work in getting 360 titles enhanced, but at least they'd be running properly without emulation.

    Forced AF for Scorpio titles. :p
     
    #281 TheAlSpark, Sep 14, 2020
    Last edited: Sep 14, 2020
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  2. see colon

    see colon All Ham & No Potatos
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    Sometimes blanket supersampling can create unintended issues. Like, if a HUD scales with resolution, or on screen text being rendered at fixed pixel heights, stuff like that. It depends on how the supersampeling is applied, and how the game is composed. You can see these oddities in older PC games run at higher than expected resolution, or sometimes even modern games run at lower than expected resolutions. Or even just strange resolutions. My wife at a windows tablet that has a 1080p screen but an intel GPU. She tried to play Titan Quest on it (an older game that still gets patched often) and I set up a custom 540p resolution. There are HUD elements that just don't render on screen at that resolution. But they do at 480p, so it isn't just a problem of not enough pixels. There are even games on PC that get weird if virtual super resolution is enabled, even if the game isn't run at higher than native resolution.

    I would imagine there would have to be a fair amount of testing to ensure supersampeling worked, and then it becomes an issue of paying for that to happen vs it being "good enough" for most people. And who knows, maybe the custome scaler chip has some secret AI powered laggless edge detect antialiasing built into it.
     
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  3. AzBat

    AzBat Agent of the Bat
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    Official dimensions...

    [​IMG]

    1.9 kg for our non-US brethren.

    10.83in x 2.56n x 5.94in for my US brethren.

    Tommy McClain
     
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  4. Lalaland

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    Dimensions in metric units, weights in imperial?!? How do Americans in technical fields not have their brains dribble out their ears living like this?
     
  5. ToTTenTranz

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    Damn americans, always playing both sides..
     
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  6. see colon

    see colon All Ham & No Potatos
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    "Imperfect union". It's in our founding documents.
     
  7. AzBat

    AzBat Agent of the Bat
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    Official APU specs...

    CPU. 8X Cores @ 3.6 GHz (3.4 GHz w/SMT) Custom Zen 2 CPU

    GPU. 4 TFLOPS, 20 CUs @1.565 GHz

    SOC Die Size. 197.05 mm²

    The rest of the tech specs are here too...

    https://www.xbox.com/en-US/consoles/xbox-series-s

    Tommy McClain
     
  8. TheAlSpark

    TheAlSpark Moderator
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    That's gotta be a first for official spec descriptions.

    Now where's the die shot. ;)

    edit:

    Kinda neat, but it's smaller than Raven Ridge. 14nm, quad-core Zen 1, 11 GCN CUs, 128-bit DDR4
     
    #288 TheAlSpark, Sep 15, 2020
    Last edited: Sep 15, 2020
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  9. Lalaland

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    It's a very interesting acknowledgement of the communities fascination with such things
     
  10. Cyan

    Cyan orange
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    <3it's small
     
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  11. Proelite

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    Nice looking speaker!
     
  12. TheAlSpark

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    #292 TheAlSpark, Sep 16, 2020
    Last edited: Sep 16, 2020
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  13. Jay

    Jay
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    Given MS lack of showing games worthy of upgrading for, the XSS actually has more reasons than XSX.

    General factors that are the same between XSS and XSX like loading times, higher stable fps and resolutions, the XSS has some very good reasons beyond those.

    People upgrading to XSS will be majority of XO owners, and the performance of that console is really bad now. Not so PS4, 4Pro and 1X.
    So for those people current gen boosts and ability to play patched and next gen games can be reason to finally upgrade.

    But showing some next gen worthy games would help both XSS and XSX. They've been so focused on saying why you don't need to upgrade, that's peoples takes away.
     
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  14. TheAlSpark

    TheAlSpark Moderator
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    I do wonder if they have data over the years since OneS/OneX to show that a significant number of users don't have their consoles hooked up to a 4K screen.

    Yeah, it's been kinda garbage. Lots of their 1st party are going to be years away from putting out anything too, which makes it that much harder to make the case for upgrading apart from smoothing out current experiences in the general sense. Maybe that's all they need for the folks wanting to play COD or Fortnite or Destiny 2 though. :|
     
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  15. cheapchips

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    There might well be specific games where the One S is outright bad but I'm not sure what they are. When I have free access to the living room TV I quite often pick up a pad and play on my daughter's OneS. I could go and play on my reasonably spec'd PC instead but it's just nice to chill out on the sofa. Sofa+TV absolves a lot of image quality issues that would bug the hell out of me on the PC. Or it might just be due to the red wine that goes with the kids being in bed.

    Don't get me wrong though, I'm hankering for more 60fps games recently in a way I didn't expect. Mainly it's due to playing a few higher frame rate titles on Gamepass.

    They might, or they can just visit a few friends houses who have 4k TVs. They'd be disgusted enough by their lousy setups to know that 4k output is totally wasted on a good % of the population.
     
    #295 cheapchips, Sep 16, 2020
    Last edited: Sep 16, 2020
  16. Jay

    Jay
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    I was thinking more performance than image quality. But IQ isn't stella either.
    Do except your points though.

    But performance hasn't been great, and if they get to play it with buttery smooth fps, xbox low latency path, etc, for the price they may think it's worth it.

    MS has telemetry coming out of their ears about everything.
    Trouble is half the time I don't usually expect them to interpret all the data correctly
     
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  17. Johnny Awesome

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    I think one of the things MS learned with the One X is that not nearly as many people cared about 4K as they originally thought would.

    This may have been what spawned the XSS. Why waste TF on going from HD to 4K and make these people pay an extra $200?
     
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  18. Jay

    Jay
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    Then what would be the point of XSX?

    My conclusion may be similar to you but get there differently.
    I think the 1X showed them that there was a market for the high end, the 1S showed that there was also a market for lower end also.
     
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  19. zed

    zed
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    What are the chances MS repeats what they did with the xbox one and bump the specs of the cheap unit a year or so into its lifetime?
    I think greater than 50%.
    Only $100 more for something more than 2x the power with more memory/harddisk doesnt make the xbox one series S seem like the best deal (sure if its all you can afford) but compared to the diskless ps5 its only got price going for it. I doubt sony will alter their specs (except larger ssd's)
     
  20. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    It's 0%. They'll instead come out with a Series X|S 2024 edition. They already kept clocks and cu counts low enough to hit low prices.
     
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