french toast
Veteran
The absolute best it could possibly be with a 60Hz camera is worse than 33ms.
It has to capture the frame (1/60th) transmit it over whatever link is there, process the data give the data to the game, the game has the then render the frame and swap the buffer (1/60th) plus that front buffer has to be transferred to your TV and displayed (1/60th best case) before you see the result.
The first 1/60th is really only 1/2 that on average.
If you have an analog connection to the TV and it's not buffering the data (an old CRT) technically you get to see it as it's drawn so you only have 1/2 the 1/60th on average for the last 1/60th.
The processing probably isn't a significant part of the time, the best places to save time are higher camera framerates, and a faster link to the console, but you pretty quickly hit the limitations there.
Thanks. .so your saying with camera limitations at 60hz that is not far off what can be achieved. .right...so what stops them using a 120hz camera...apart from cost?