No, it's not a polar argument. The SRAM (or whatever flavour RAM it is) is gaining utilisation for the GPU on an otherwise relatively slow bus, and may be very efficient as a memory pool. pjbliverpool's argument (and one I agree with) is that 32 MB eSRAM will not double or triple the output of your GPU logic.Wait, are you saying that the inclusion of the esram is useless?
Right, and that console hasn't had a hands-down graphical advantage. It gains in some areas and loses out in others. eSRAM in Durango is part of the whole system design to deal with data flow and power draw and component costs to hit a (competitive) performance target in a competitive budget. It's not added to magically multiply the output of the graphics chip.While I won't personally begin to speculate on the use of esram, it seems like it will be a win in terms of reducing latency. Anyway, all I will say is, for the past 3 to 4 generations we have always had a console or two with a form of embedded RAM, the 360 gpu was designed in a way that a significant silicon budget was spent on the paltry 10mb edram.