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Yeah that write speed of 102GB/s is interesting
The "coherent 30GB/s Read and write" can be related to GPGPU?
Probably a ROP limitation
16ROPSx8(Color+Z)x800e6
is basically the bandwidth to the ESRAM
That would mean that the high 16x ZFill rate, and 16bit color is relying on compression to reach the peak, which is probably normal.
I'm not sure I'd put much stock into that. Some things look a bit questionable.
Take the bandwidth between the GPU and GPU Memory system for example. It can read at 170 GB/s but only write at 102 GB/s?
I'd suggest taking this with a big pile of salt.
Regards,
SB
Probably a ROP limitation
16ROPSx8(Color+Z)x800e6
is basically the bandwidth to the ESRAM
That would mean that the high 16x ZFill rate, and 16bit color is relying on compression to reach the peak, which is probably normal.
If the latency can make such a dofference why didn't we see it on the 360 , after all the Xenos GPU should be worse at hiding latency then the rumored parts and yet it still didn't storm ahead of its desktop counterparts did it ? (I can't remember)
Further more why didn't it slaughter the ps3 for the entire generation ? A better architecture plus low latency ram that can make massive power increases.
Because the EDRAM in Xenos is not general purpose, and because it's a DX9 part, there's no GPGPU to speak of.
What do you make of the entire setup? Is there something that they could change / add to increase performance without needing to scale up the rest of the system and run into diminishing returns?
EDIT: I wonder were the Kinect MEC processor and SHAPE Audio block are.
http://www.vgleaks.com/wp-content/uploads/2013/01/durango_arq1.jpg
The old diagram was vague.
I guess they're off the southbridge if the newer diagram is accurate?
So, only once the 68GB/s DDR3 fills the ESRAM/eDRAM can a burst of 170GB/s be achieved, right? Once that burst is done, it's back to 68GB/s, until the 32MB ESRAM/eDRAM is full, right?I'm sure everyone has done the math by now, but 170GB/s means it can read both the ESRAM (102) and DDR3 (68) at their maximum speeds simultaneously.
If it's DDR3, what other choices are there? Unless it's stacked for greater than 68GB/s, that's the main memory bandwidth (only game in town), right? ESRAM/eDRAM can't make DDR3 give data faster than it's limit, can it?I wouldn't assume that at all I'd say these diagrams are most likely from a developer presentation. Probably several developer presentations.
When you draw diagrams like this you are trying to give an overview, it's not intended to be physically accurate representative of the system.
If it's DDR3, what other choices are there? Unless it's stacked for greater than 68GB/s, that's the main memory bandwidth (only game in town), right? ESRAM/eDRAM can't make DDR3 give data faster than it's limit, can it?
Because the EDRAM in Xenos is not general purpose, and because it's a DX9 part, there's no GPGPU to speak of.
What about supercomputers? If SRAM can make a 7770 run like a 680gtx (the original point Love_In_Rio is defending), why isn't nVidia adding it to its Tesla range? Or are only MS able to see the benefits and nVidia's going to be kicking itself when they see the incredible performance Durango gets with such cheap silicon?
Yes, technically it can perform computations using the GPU, thanks to it's MEMEXPORT ability. We used it extensively for decoding H.264. It's still not GPGPU as understood and used today. It was a forward looking feature in the GPU with very few useful applications. That's why I said "to speak of" as opposed to "at all"
WTH.
Whats the purpose of the Data Move Engines in that diagram? Diagram seems wrong.
http://www.vgleaks.com/world-exclusive-durangos-move-engines/
DMEs look in-line with the link you posted.