Could just be a simple case of there was genuine room for improvement regarding the API. Some things smaller, some things larger, but no miracle paradigm shifts. That could be the gist of what DX12 means for the Xbox One. If you look at it from the perspective where we all knew full well, and expected, improvements would have been made to the console's API or SDK over the life of the system, and rather than simply just call them update (insert random version number here), perhaps they decided to pull all of those, as well as all, future improvements under the DirectX 12 banner, which probably has its upsides from a marketing standpoint, then it doesn't really seem all that far fetched. That isn't to somehow say that should DX12 come to the Xbox One, it will be exclusively as some type of marketing stunt, because I certainly expect there to be some actual meaningful stuff if it occurs.