Xbox One (Durango) Technical hardware investigation

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"The current reservation provides strong isolation between the title and the system and simplifies game development - strong isolation means that the system workloads, which are variable, won't perturb the performance of the game rendering. In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality."
 
"The current reservation provides strong isolation between the title and the system and simplifies game development - strong isolation means that the system workloads, which are variable, won't perturb the performance of the game rendering. In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality."

Nothing about being reduced over time and nothing about not getting the full reservation like brad Implies. Oh thats right brads the guy who posts on fudgaf
 
If you can read that and think the reservation is going away, I don't know what to tell you. Devs will never get access to more than what is left over after "maintaining full system functionality". The quote doesn't even confirm a reduction, just "more options" which could mean as little as more customizable use of the system level Kinect capabilities.
 
If you can read that and think the reservation is going away, I don't know what to tell you. Devs will never get access to more than what is left over after "maintaining full system functionality". The quote doesn't even confirm a reduction, just "more options" which could mean as little as more customizable use of the system level Kinect capabilities.

I will take goosens statement as is and not draw further conclusions.
 
Many members of B3D post or posted at Gaf; Rangers, Reiko, eastmen, Allnets, etc. Ranger still posts many useful pieces of sales info from there. I understand if you don't like it, lots of people banned from there lash out.

http://www.neogaf.com/forum/showpost.php?p=26312740&postcount=256

Well I personally think neogaf is a bit biased. Im still waiting for dem yield issues. Anyway I have read brads post on neogaf so I know the deal.

also yeah that post was a lash out lol, thanks for taking out the time to do a google search on my username. Lol anyway I was banned by bish not because of a lash out, I was falsely accussed of astrogaffing and viral marketing lol. I wish, bish still in his shelter? Lol fuddy stuff
 
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All he is saying is that when they have sufficient samples of actual game code they be able to fine tune the timing reservation. I'm sure they gave themselves plenty of overhead to facilitate any tweaking that may need to be done.
 
All he is saying is that when they have sufficient samples of actual game code they be able to fine tune the timing reservation. I'm sure they gave themselves plenty of overhead to facilitate any tweaking that may need to be done.

Of course im sure its possible. I remember reading at the time that microsoft was makong this up. Anyway do you think respawn might be the first to use the part of the reservation
I know infinity ward was asking for the full power of the system I remember reading
 
There's no way to know what Respawn might be doing. As time goes on, the system software will be refined to greater exploit the platform functionality just as the applications developed for it will. Getting the UI running smooth was obviously a significant undertaking and I would assume the highest priority. It seems like common sense to give yourself some resource headroom to ensure you don't have to go back and manually tweak the functionality if you hit a snag.
 
There's no way to know what Respawn might be doing. As time goes on, the system software will be refined to greater exploit the platform functionality just as the applications developed for it will. Getting the UI running smooth was obviously a significant undertaking and I would assume the highest priority. It seems like common sense to give yourself some resource headroom to ensure you don't have to go back and manually tweak the functionality if you hit a snag.

well that could explain cod not hitting 1080p, I also heard the first round go of games only could code for the original specs and not the upclocks. its obviously on a deep deep level so its hard to really be specific.
 
well that could explain cod not hitting 1080p, I also heard the first round go of games only could code for the original specs and not the upclocks. its obviously on a deep deep level so its hard to really be specific.

But it doesn't really, the difference between 720P and 1080P is 2.25x the pixels, bandwidth and memory usage, a 8% up clock or 10% reservation won't change that.
 
The 10% reservation is not that important in a resolution perspective. The Xbox One is very capable console system, with fixed function units, high memory bandwidth and a very fast cache system. Probably 900p-1080p will be the standard nativ resolution.
 
If that's what you were doing that would be fine, but you are drawing conclusions, ones specifically ruled out by Goosen's statement.

Again you are making the assumptions. More power will be tapped. Its possible, not impossible and ill stand by goosens statement. Im not going to pretend to know the inner workings of how the gpu reservations work. That is all.
 
The 10% reservation is not that important in a resolution perspective. The Xbox One is very capable console system, with fixed function units, high memory bandwidth and a very fast cache system. Probably 900p-1080p will be the standard nativ resolution.

While I agree I still am alarmed by infinity ward not being able to hit 1080p on that game. Maybe it was the time constraints or maybe poor game code. I dont know but some have suggested that the esram is a bottleneck and 1080p games in openworld games are going to be an issue. Im hoping titanfall hits 1080p. I will settle for 900p
 
But it doesn't really, the difference between 720P and 1080P is 2.25x the pixels, bandwidth and memory usage, a 8% up clock or 10% reservation won't change that.

Well I said could. But those up clocks can help with fps. Its also been rumored that infinity ward asked for microsoft to release its full power or something of the sort. Who knows I will chalk up cod 720p to time contraints, immature dev tools, sdk kit not performing optimally I giess.
 
Well look, sure we can hit 1080p on Xbox 360, but there are trade-offs to get what you want out of your project. It really is the same for X1, if you as a developer only care about 1080p, 2k or even 4k, then you can hit that.

What comes into play is what you want to do at that resolution, do you want realistic textures or just some lines? As time goes on, you will see studios really getting good results with the hardware (talking both consoles here). While they are closer to PC in nature, they are still closed boxes and you can have an easier time optimizing for those set hardware. So I think console only Devs are really going to be getting impressive results, maybe not at 1080p. But again, what trades do you want to make? Sadly we are not there yet for ultra impressive massive worlds with huge physics and particle effects - not for $399/$499 anyway.

Did I remember to add IMO?
 
Again you are making the assumptions. More power will be tapped. Its possible, not impossible and ill stand by goosens statement. Im not going to pretend to know the inner workings of how the gpu reservations work. That is all.

So the problem is you are arguing against claims I never made?
 
Join Date: Mar 2005
Location: Oregon
Posts: 2,205

Goosen didn't say the 10% will be available to devs later, he said it's possible that reservation may eventually be reduced to some degree.
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here is what goosen said

"The current reservation provides strong isolation between the title and the system and simplifies game development - strong isolation means that the system workloads, which are variable, won't perturb the performance of the game rendering. In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality."

So you know what the options are and you know it wont be the full reservation?
 
Join Date: Mar 2005
Location: Oregon
Posts: 2,205

Goosen didn't say the 10% will be available to devs later, he said it's possible that reservation may eventually be reduced to some degree.
*
here is what goosen said

"The current reservation provides strong isolation between the title and the system and simplifies game development - strong isolation means that the system workloads, which are variable, won't perturb the performance of the game rendering. In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality."

So you know what the options are and you know it wont be the full reservation?

To be fair the quote is pretty open ended and we do have Corrine Yu leaving MS recently for Naughty Dog and in one of her Twitter post she specifically talked about getting to the metal as a reason for the move. I fully expect optimizations but Kinect isn't going to be free either. Its highly likely that MS will focus more on Kinect and UI integration and less on graphics since that is their strength this time around. They'd be better off spending those resources developing apps and tools instead of trying to get back GPU reservation anyway.

Its kinda hard to keep up with the talking points, graphic differences are minimal and don't matter and 12 months later we have more GPU resources for better graphics.... Much of the press and public and this point is repeating their POV best to just move on.
 
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