The reaction to DF interviews are imo not putting the gaming community under a good light to say the least. I got to the point where I actually believe that your average customer, ignorant about anything technical, is less dumb, less biaised, than a lot pretty vocal people on the web acting under the pretense they represent the gaming market.
Anyway interesting, too bad they don't get further into the details, though it is an interview, I would be really interesting to see a lengthy presentation about the arbitration they made, their measurement, etc.
Though most like the main reaction (but at some point why care about dumb asses...) would be the same: pointless flame war.
I think they gave pretty comprehensive overview about the arbitration they made, the esram and how the system is put together as it is, it is just an interview after all.
They spoke about speed bump and what I get from their choices is that bumping the CPU clock speed was more relevant than the GPU.
I won't dispute their conclusion (number of CU vs clock speed), they made their measurement, their analysis, even if they were wrong, I won't be the one able to make the call, devs could if they had access to the measurements made by MSFT => NDA, unavailability of data make it so you believe it or you don't. I will, actually it sounds right.
That is where I agree with Shifty, power constrains had a profound effect on both durango and Orbis, both went with pretty conservative clock speed if you compare those designs to shipping GPU.
Pretty much following their line of thining, one could be better off with say 8 Cus clocked @1GHz, compromising further the raw throughput of the chip but not real world performances (same would apply to the PS4). The issue is power consumption.
So to make it short, if I were to criticize the design in the context of what those 2 high rank engineers did, I would not criticize their choices (I'm not legitimate to do it to begin with and we should be able to asses the end result (shipping games) pretty soon) but possibly the power constrains they had to deal with.
A better Durango could be different than what people on the web would want aka more CUs, more raw theoretical throughput, etc.
My understanding of their pov is that a better durango would be something like this:
6 CPU cores @2GHz
8 CU/16ROPs GPU @1GHz
Keep all the embedded processors
Invest all the "saved" silicon in more eSRAM.
Trade off, less PR friendly actually I think it would be a disaster, extremely tough to manage/explain, and a significant jump in power consumption (though I would bet far from unmanageable).
I can only imagine what reactions would be if people were indeed comparing a ps4 as it is now and an Xbox such as described above => web implosion.