"Andrew said it pretty well: we really wanted to build a high performance, power-efficient box,"
"Having ESRAM costs very little power and has the opportunity to give you very high bandwidth. You can reduce the bandwidth on external memory - that saves a lot of power consumption and the commodity memory is cheaper as well so you can afford more. That's really a driving force behind that... if you want a high memory capacity, relatively low power and a lot of bandwidth there are not too many ways of solving that."
That's OT platform comparison. Irrespective of what rivals are doing, MS had a choice for their console whether to go high power draw, high performance, or low-end, and they have chosen the low end. This article admits that, which helps understand some of the technical choices (like no second GPU ). Whether that's the right choice or not is a business discussion rather than technical investigation.
High performance low power consumption...not low performance low power consumption....it's not a WiiU...