No. That's just an assumption he makes. He doesn't know first hand. Maybe most of his sources don't know the final clock yet either. You can't keep parroting his assumption that 800mhz remains the target as fact. The story he's breaking pretty specifically throws that figure into doubt, whether or not he recognized the incongruity.
Well, according to sources who have been briefed by Microsoft, the original bandwidth claim derives from a pretty basic calculation - 128 bytes per block multiplied by the GPU speed of 800MHz offers up the previous max throughput of 102.4GB/s. It's believed that this calculation remains true for separate read/write operations from and to the ESRAM.
"Sources who've been briefed by Microsoft" doesn't imply the information is old.
While none of our sources are privy to any production woes Microsoft may or may not be experiencing with its processor, they are making actual Xbox One titles and have not been informed of any hit to performance brought on by production challenges. To the best of their knowledge, 800MHz remains the clock speed of the graphics component of the processor, and the main CPU is operating at the target 1.6GHz. In both respects, this represents parity with the PlayStation 4.
It really cant get a lot clearer there. You have to jump through hoops to see what you're seeing, not vice versa.
It's also pretty fanciful to suggest "oh, the ESRAM is capable of 2X what we thought, we never knew you could write to it!". Which is why I have some questions about the article altogether.
But lets say they are true, we should say it has 192 GB/s+68 GB/s =260 GB/s combined BW available to the GPU, all feeding fewer ALU's, so the real discrepancy per ALU is much higher. Wow! XB1 could have a pretty big advantage in a lot of alpha blending scenarios (just as X360 did)