More than there are hundreds to a few thousand forum posters that care about the TFLOP count.
You're fixating on TFLOP count, but you know that increasing the GPU clock would improve the performance of everything related to GPU performance except main memory bandwidth - but since it'd probably also improve the performance of eSRAM it'd scale pretty well.
Impinging yields by 1% over something like 10 million consoles costs millions, I went with 5 million.
10%, and it's $50 million. The people it wins over number in the hundreds, probably, and they might change their mind for some other reason anyway.
These numbers are completely arbitrary. Nobody knows what the actual impact to yield is, if 800MHz is really at any kind of inflection point. I've seen products where pretty much all of them will clock significantly higher than what they're shipped at without any problems. Initial specifications can be overly conservative. You can't know the exact manufacturing limits years in advance. I've even seen a few products get a spec bump after release when nothing in their manufacturing changed, just because the ones making it realized there was more headroom. This is probably more common before release. I'm sure there are plenty of examples in the opposite direction (where specs had to be lowered), probably plenty more at that, but that doesn't mean it can't happen both ways.
The idea that only
hundreds of people would care about a higher clock speed is absurd. You grossly underestimate the number of people who pay attention to this, whether or not they understand it. I suppose you think Sony has completely wasted their time releasing any specifications at all. I bet they must also be kicking themselves for going with a 18CUs when apparently 12-14 would have made zero difference to anyone.
Hell, let's look at your argument in reverse - if fusing off a couple CUs increases yields by 1% for Sony and no one cares anyway why shouldn't they do it? Because they already released specs? Guess they should have kept it open then, huh? But I don't think Sony agrees with you.
I suppose you also think that AMD wasted resources with their 1GHz edition discrete GPUs, which just featured a modest clock bump (much more modest than what we're considering here). Yes, I know it's not the same since those naturally come out of the binning, I'm not saying they're the same, but I am saying that if only a few hundred forum readers cared about THAT that it wouldn't have even been worth making the bin for. But I suspect more than that cared, and I suspect more would care about an 800MHz to 1GHz bump for XBox One's GPU.
Putting aside real impact, I think plenty of people would respect MS more for trying to close the gap. More than they respect them for being completely coy about specs, and certainly more than they'd respect them if they tried to outright pass off that the two consoles have basically the same capabilities when everyone in the gaming media is saying otherwise. But that seemed to be what you were suggesting they do.
I'm not saying it's impossible. I'm saying there are a million better things to do.
A million huh. I can think of a few things but this would be pretty high on my list.
There will be, although they may be OEM or Chinese market SKUs.
Do you have a source for this? I couldn't find anything.
There's also the lack of two Jaguar modules and miscellaneous accellerators.
There's also the lack of two CUs. This really isn't the point. I don't buy the claim that the other stuff on the SoC is limiting the performance of the same GPU design (although I suppose the eSRAM could be).
It's pretty much a given that a console with a 1GHz GPU (and most likely 8x2GHz Jaguars, if you'd like; I've kept that proposal completely out of anything I've said) would use less power than the original XBox 360. And it'd probably use less power than the PS4. So it's probably a tangible design.
Maybe it's not worth any noteworthy impact to yield. But maybe it doesn't have to come with one.
I'm also waiting to see which process the chip is being manufactured on. Is it TSMC's process that Bonaire uses, or the GF process?
I don't think GF's 28nm is going to have anywhere close to the density of TSMC's, but Bonaire's die size fits in with the others exactly where you'd expect it to. The very idea that a refresh chip like this would be made on a different process would be mind boggling if not for AMD's massive obligation to GF.
But if you consider GF Bonaire a possibility why not GF XBox One SoC?