If you feel that way , that Durango is good enough as it is , why make a dozen posts about overclocking ?
As I said, it's good enough as is. And it isn't technically overclocking, because that range of GPU is designed, at its core, to handle higher clocks. My belief that they possess the capability to pursue higher clocks on that range of GPU without too much trouble has absolutely nothing to do with the fact that I feel, quite confidently, about the specs as we currently know them.
This isn't about my desires, so much as it's about what I think Microsoft can achieve rather easily with the range of GPU they've chosen. I agree that they don't have to build the most powerful system that they can, but the least they can do is get an extra
Why , because MS says so ? Really ? And "get used" to it ? No thanks. Seems that there are other alternatives so i won't have to accept compromises.
Call it whatever you like, and feel free to explore whatever alternatives you prefer. That's not the point. Developers are simply best served designing to get the most out of the hardware. If that means 1680x1050 instead of 1080p, I don't see what the big deal is. I don't see what the fuss is about with 1080p, and never have. An incredible looking hi-def game will still be an incredible looking hi-def game, whether it's in 1680x1050 or 1080p.
I'm not expecting a full 200MHZ clock speed increase to 1GHZ. I expect a minimum clock speed of 900-925MHZ for the Durango GPU, and If it's to be lower, then I expect at least 850-875MHZ, but 800MHZ just doesn't sound right to me for the range of GPU that we're looking at.
Only way 800MHZ makes sense to me is if Durango's GPU turns out to be at least a 16 Compute Unit part, as opposed to what's currently rumored. Unless they plan on putting this hardware in one of the tiniest possible frames or yields are just that problematic, then it seems that a clock higher than 800MHZ is easily within their ability to achieve without altering their plans too much.