Silent_Buddha
Legend
Damn, all these BC games getting good treatment on the XBO-X is definitely tempting. Only bad thing is, I've now got a fiancé that equates gaming to using drugs.
Regards,
SB
Regards,
SB
LOL whoaDamn, all these BC games getting good treatment on the XBO-X is definitely tempting. Only bad thing is, I've now got a fiancé that equates gaming to using drugs.
Regards,
SB
Damn, all these BC games getting good treatment on the XBO-X is definitely tempting. Only bad thing is, I've now got a fiancé that equates gaming to using drugs.
KotoR was always a very buggy game. Community-patches on the PC version fixed many of those issues, but the console versions never got that treatment.I've played Kotor for the past two nights on my XB1. There be bugs.
Something weird happened when I went to Tattoine the second time; My T3M4 unit became another Zaalbar in the party selection screen.
Even weirder, whenever I hyperspace to another planet, two more Zaalbars pop up in the center deck of the Ebon Hawk. I'm now up to 13 Wookies !!
Good thing I like furry stuff.
It runs much better than either the original XB or X360. On the older consoles the game would sometimes turn into a slide show.
Cheers
KotoR was always a very buggy game. Community-patches on the PC version fixed many of those issues, but the console versions never got that treatment.
albert penello mentioned that for hdr they 'skip' the tonemapping (?) step in the pipeline for these 4k 360 games and use the rgb10 as output.
link?
was on resetera https://www.resetera.com/threads/tu...x-vs-xbox-360-4k-love.4468/page-2#post-707210link?
but take it with a grain of salt. this is coming from the guy who is very proud of the xbox x power cord (i shit you not, was in one of ign launch interviews i believe) and look what is failing in some scorpio modelsMy tweet meant that the game inherently has to have some features in it that make this kind of upgrade possible. We do not touch game code. What we CAN do with the emulator is fool the game code into thinking the console has different capabilities, essentially. So games that were authored in 10-bit color for instance, it was the 360 GPU that did the final pass conversion to display 8-bit color, and we eliminate that pass. For textures, if the engine was changing the textures used based on GPU load, they can fool the system into allowing the X1X GPU to render higher quality textures further into the distance.
Also - the games are not HDR per-se. In order for TV's to display the 10-bit colors they need to be in HDR mode, hence why you see the HDR prompt on these games. The wider color palette, combined with the inherent brightness of HDR displays, sort of gives the impression of HDR but they are not.