wow I hadn't seen a video showing such a great advantage for the newest platform because of BC. The Xbox One gives such a thrashing to the X360 -who often goes into single digits btw- and the original. This is considered one of the best Xbox games by far and it shows. I wonder though how people managed to play it well when it runs at 60 fps sometimes but it runs at 20 or 20 something most of the time.
Wondering if there is a CPU issue here. I guess we will know when they show the 1X
the x360 cpu is PowerPC not x86.I'm going to guess it can only be the CPU, if you consider that the game is mostly using 1 core it would make sense, the rest of the specs are a much higher improvement, also the 360 emulation of KOTOR struggled a bit, likely due to CPU again!?
the x360 cpu is powerpc not x86.
OG may be x86-32bit and XO x86-64bit, but should still be easier to emulate.
the OG cpu is 733mhz so also not clocked high in comparison, so even being single threaded i would think should be ok. Maybe someone with some emu knowledge can step in.
hence why I suspect it's gpu not cpu related, or something else even.
worth adding that I'm not down paying what they've done, just would prefer an either 30 or 60 if possible, especially considering just how much of a boost it's getting.
and if it was cpu related, then could do 4x resolution at 30fps, slow down cpu emulation.
my main point is that it has so much overhead and improvements that I would prefer 30 or 60fps.
it can only be a CPU limitation with the game and emulation, the GPU and ram speed is just too high for it to be a problem I would think, at least going by the PC version
There's a couple different parts of the conversation going on I guess.I tried higher res like 1280x1024 and runs more like mid 20s so the FX5900SE is struggling but as you can see the detail on the background is not missing on the PC version even with higher res
There's a couple different parts of the conversation going on I guess.
1. How easy would it be to lock to 30 or 60fps.
Is it due to the gpu doing 4x resolution & 2-3x fps at the same time, which maybe changing the resolution could make either 30 or 60 possible.
Cpu running it at over 2-3 times OG and not being able to emulate it faster to reach 60, how hard would it be to limit it to 30 and would it cause other side effects like latency.
2. What is the bottleneck to reaching 60fps.
CPU is already doing an amazing job at being emulated, but is it the bottleneck to pushing on to 60.
GPU is doing 4x resolution and 2-3x fps. It's not like running on pc though, as I'm assuming it's also being emulated and isn't as similar architecture as people probably think.
Is the GPU a lot more powerful than the OG, yes it is, but it's already doing a lot of work. Both the cpu & gpu are.
Maybe once we get more comparisons, we'll be able to see circumstances of the slowdowns and that will give more indications. I only skimmed the comparison video so maybe that gives indications?
your dedication to this is amazing; I'm shocked you have an old system running this game. I would have tossed mine out years ago.last time I played this game I was using an HD 5850 and it handled 1280x960 + supersampling at 60FPS quite well, so I think the XBone GPU can handle the game at 1080P (with no MSAA?) which I think is the resolution?
on the PC this area looks CPU bottlenecked, given the poor XB and 360 performance I think it's the same there
for example, this is a Pentium Dual Core (core 2 era, but with 1MB l2) @ 2.1GHz with an HD 4670 DDR2 (12GB/s memory only) at 640x480, changing the resolution to 1280x1024 makes little to no difference and the CPU usage makes sense for a game that fully loads a single core
now this is not the Xbox version, but I think it's a good indication
I don't think there is enough extra performance on the X CPU to run this game at 60fps if that's the case