XBox One Backwards Compatibility and Xbox One X Enhancements for X360 and OG (XO XOX BC)

If I read that correctly, the trouble with racing games being a problem is they no longer have the rights for the songs or having a partnership with the publisher so it may take longer to get their permission.

Depending on how the songs were packed initially, they might not be able to replace them. It would be nice to allow the users to select their own songs to be used, but that would take an external app to do the manipulation.

When rockstar re released san andreas it was without some of the songs, they releasd a patch for the original release and they removed the songs from the original (what were licensed to end users)
http://www.rockpapershotgun.com/2014/11/10/gta-san-andreas-steam-removes-songs/
 
Thanks Cyan, Invite sent.
You're welcome, but I connected a couple of hours tonight and haven't seen any new activity alert, iirc. You must mistaken me for someone else. Anyways, whenever I add you I am going to send you a beta preview invitation.
 
Strange, i can see a pending invite to Ruin of Palmira, though for some reason it says 'Pending Requests on Xbox 360 (1)' not sure if theres a difference between 360 and XB1 friends, don't see why there should be.... My gamertag is : xexuxjy . Thanks
 
Strange, i can see a pending invite to Ruin of Palmira, though for some reason it says 'Pending Requests on Xbox 360 (1)' not sure if theres a difference between 360 and XB1 friends, don't see why there should be.... My gamertag is : xexuxjy . Thanks

There absolutely is.

X360 friends requires a 2 way friend relationship. He wont be a friend until he accepts on an x360, and the invite is only viewable on a X360.
XO friends is a 1 way relationship, you can follow him without him following you. He will get a notification that X is now following him on the One.
 
Strange, i can see a pending invite to Ruin of Palmira, though for some reason it says 'Pending Requests on Xbox 360 (1)' not sure if theres a difference between 360 and XB1 friends, don't see why there should be.... My gamertag is : xexuxjy . Thanks
No worries anymore, xbox.com distinguishes both options and I've seen your invite there. It's not the first X360 invite I missed because of that, so I know where to go. Preview invite has been sent, btw. My X360 is taking dust 'cos of BC.

I am thinking about transforming it into a multimedia center for my mother to watch soap operas.
 
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If I read that correctly, the trouble with racing games being a problem is they no longer have the rights for the songs or having a partnership with the publisher so it may take longer to get their permission.

Depending on how the songs were packed initially, they might not be able to replace them. It would be nice to allow the users to select their own songs to be used, but that would take an external app to do the manipulation.
I think the explanation is what @Davros has mentioned. The same happens with Rock Band, for instance, the licenses are temporary.

I've lost many songs I had religiously paid for back in the day when playing Rock Band. I had close to 1000 songs totally, and many of them are now gone, not available to download, and it has nothing to do with the fact that music games weren't published for a few years. Even things like adding Rock Band 2 and Rock Band 1 songs to any sequel was not fully possible, some songs were just playable in the original games.

I would look at the logos being the big one, since there are about a billion of them per mm2 in some cases. I haven't played racing games enough to know if it's the attempt to simulate real venues to or if there is some other reason why songs would affect that genre more.
That's a very interesting take. For instance, Renault F1 car from the 2005 season had a Telefonica logo on it, but Telefonica doesn't exist as such anymore, it's called Movistar now.
 
I read a guy today who said that the 360 has a PowerPC CPU, which uses the Big Endian format. This means that it stores the data in a way where the most significant bytes come first. The One uses a x86 CPU, which uses the Little Endian format. That means that it stores the data so that the least significant byte comes first. Code wise, a number like 50 would show like this on the X360: 50 while the One would show it like: 05. (just an example, it's not exactly like that, but no need to get into bits, binaries and bytes)

That's one of the reasons you MUST download all the BC games again, 'cos the BC engineers had to rewrite the code of those games, :oops: but not only the executable code but also de textures' code and stuff for it to work on the Xbox One. :oops:

I am currently studying computer science and getting to know the intricacies of it, my life's passion. My dream would be to become as good as the original Jurassic Park 3D artists, :smile2: but I am not a very good artist myself. Original Jurassic Park :smile2:compared to Jurassic World.

http://renderstory.com/jurassic-park-23-years-later/



Like I said, I am not a skilled artist like the amazing original Jurassic Park staff by any means and love code too, and my teachers are recommending me to focus and specialise on coding because I am quite good at maths. :) see yah'
 
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Nope, totally full of shit. Code is not recompiled from source for the Xbox One backwards compatability.
 
The ordering of bytes really isn't s big deal, firstly it's easy enough to swap the bytes around for any data stored on disc (or digital download image) in the other format which is what you'd do during a load, secondly most of the runtime data in memory for a game is created by the game engine itself so will be native to whatever the CPU architecture is running the game now.
 
I find it funny, that the Jurassic World image above, showing the dinosaur, mentions motion capture :p
Come on, you're not telling me you've never cleaned a room while pretending to be a T-Rex?

"Sorry, honey I couldn't dust those top shelves because of my little arms. Rrrrroar!" :nope:
 
Thanks AzBat.

Most of that list seems to be either:

1 - very old or simple XBLive games, like Sega classics, Doom or Castle Crashers
2 - games with existing PC ports like Just Cause 2, Mirror's Edge and Mass Effect


The only games that aren't part of this seem to be 1st/2nd party titles like Gears of War 2/3, Kameo and Fable 2.
I'm guessing Microsoft could get free access to the source code of these games and somewhat alter the engine.


Makes you wonder how much of an emulation is actually going on here.
 
Wonder what it would take to force a post-process edge filter pass or brute force AF setting (per title) ala PC. Changing res would be nice, but that probably opens up a can of worms for memory in how the BC thing works (still sees the 512MB limit :?:)
 
Personally I think the list is heavily constrained due to publishers not giving the OK.
Why wouldn't pubs want to give the OK? Isn't there opportunity to sell old rope? Are these titles available to buy as BC titles in the XB1 store? Or is there concern that people will play their old games instead of new ones - something that shouldn't happen if you are providing new, improved experiences of the games people want to play.
 
Why wouldn't pubs want to give the OK? Isn't there opportunity to sell old rope? Are these titles available to buy as BC titles in the XB1 store? Or is there concern that people will play their old games instead of new ones - something that shouldn't happen if you are providing new, improved experiences of the games people want to play.

Why wouldn't they? Because they would rather sell copies of new games instead or potentially want to sell remakes? No idea, just guessing. However, I've used the backward compatibility. It's legit. Microsoft says they only need a publisher's OK to put out the games. Go look at the wanted list & tell me why they were only able to get 4 of the top 10 requested games(half of which are Call of Duty games)?

BTW, currently you can't purchase 360 games from the XB1 store. I believe it's in the pipeline though. I was able to purchase a 360 game via the Microsoft Edge browser on the XB1 though. Not a great workaround though. Probably better off doing it via your phone or tablet though.

Tommy McClain
 
I believe the initial listis the way it is because they had to start somewhere when doing the viability of BC so they picked titles they already have the rights to. Once those were proven and tested to work well enough they would expand out to other games running on the same SDK version. It wouldn't be until after you have run out of the games you have rights to and SDK versions you need to support that you would branch out to the most popular titles.

Could or could not reflect reality, just something to remember that there are multiple SDK versions they need to work against.
 
The ordering of bytes really isn't s big deal, firstly it's easy enough to swap the bytes around for any data stored on disc (or digital download image) in the other format which is what you'd do during a load, secondly most of the runtime data in memory for a game is created by the game engine itself so will be native to whatever the CPU architecture is running the game now.
DSoup, you know your stuff.

Now please transform this number in decimal base into octal, hexadecimal, binary and so on.

7777 (10) , to binary,hexadecimal, octal. :) (I know the reply already)

Now please DSoup or anyone find the result of this substraction using C1 and C2:

00101001
-11010110


Tell me the XOR, NOR, NAND, AND, OR, of this operation:

11100110
00011101


Thanks Dsoup or any other who knows this. I have an exam on this stuff tomorrow.

As for the discussion on sales, of course, having an unified store is like buying a game on PC where games are kind of eternal, and that can increase sales. Now I'm considering to buy games that I never ever picked up but wanted to buy at the time out of curiosity. Most X360 have a fine price these days (Supreme Commander 2 is still 30€ thought, but I have it already so it doesn't matter).
 
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