corduroygt
Banned
You need Gold for party chat don't you?The funny thing is you could have done that with the free Silver account!
You need Gold for party chat don't you?The funny thing is you could have done that with the free Silver account!
You need Gold for party chat don't you?
Yep.
If all the friends I play with jumped ship to psn, then I would have followed suit. It's not about investment in a console, brand loyalty, etc, it's about where your friends are. It's not like we didn't try, we gave psn many chances over the years. And heck most of my friends work for Sony 1st, 2nd and 3rd parties so they all have free and/or cheaply acquired ps3's. But psn was just too damn primitive that we just couldn't stomach it.
For sure, many psn users never touched a 360, they migrated straight from a ps2. For them I'm sure psn is great. As long as they stay away from live they will never know what they are missing so they will remain content.
In general, voice chat quality is higher on PSN (because the bit rate is higher) and performance is almost always the same.
At the moment I'd say it's reasonably on topic. There's only so much you can say about a price hike, and the comparative value of the now-more-expensive Live! versus PSN is an obvious progression of the thread.
And it's these things that make my experiences of online with PS3 so tortourous due to their absence. Teamwork is non-existent in many titles due to poor chat support. Teaming up is torturous because you have to wrestle with whatever party mechanics the title has and these are often buggy. For much of Uncharted 2's early period, the point when I was playing online, we'd spend time trying to form parties that would crash when the third player joined. Typically it's about an hour from all switching on our PS3's to getting to play our online games, an hour of poking around in the order we join games, who hosts, quitting games, restarting them, powering off and on again. Recently we used Skype to talk in Borderlands, and we tried that idea with Warhawk only its player system is so utterly pants it can put players from the same clan wanting to play together on opposite teams. Has this been addressed? Has anyone ever even mentioned solving it?
Some of that is going to be via title, but the lack of a common interface and common infrastructure on Sony's part aggravates that. Also Sony specify the TRCs, and they can just as readily specify a minimum online quality as any other requirement, even if they leave specific implementation up to the developers. And most importantly, Sony don't address it! They haven't given any indication when or even if they'll roll out cross-game chat, common in-game chat, cross-game invites, cross-game party creation, etc. They've turned a blind eye to it, and stalled the gaming populace for a couple of years now with their hints at cross-game chat. Thus one cannot look to the current state of PSN and say, "it'll improve," as I used to, because after all these years, these priority services haven't even made it into the paid-for content.
To MS's credit, they have given the gamers what they wanted, though the price seems fairly steep. I think overall if you just like casual online with whoever you happen to meet, PSN works. But if you, like me, bought a PS3 expecting to be able to play one's preferred titles with one's friends without having to meet up round someone's house, it's been a disappointment, and one even questions if Sony will have anything worked out by next gen when their capacity to fumble around is unequalled.
Party, but not 1-to-1. At least last time I checked (although it's been a while).
Not only that, but if your ISP is not on ESPN's allow list, you can't watch it, Gold or not.I think instead of raising the cost for Gold Live! subscriptions for EVERYONE they should've made the new features as pay options. I never watch ESPN sports so I will never use that "free to Gold members" feature which I'm sure is part of the $10 per year increase.
I played KZ2 and LBP so I can understand those a little bit, but UC2 is far from a disaster. It's not any less than XBL.Frankly, if PSN was my only option, I'd be back to PC gaming. Having sold my PS3 recently, there hasn't been one time where I've missed PSN. Gaming online on PSN was a disaster me for all the games I tried; Killzone 2, UC2 and LBP. This doesn't include other features that are either outright missing or very late to the party with poor intergration.
Surely with Live on PC and mobile, the intention is to have more subscribers? Are they likely to offer Live! services for free to PC gamers but not mobiles and 360?
Not only that, but if your ISP is not on ESPN's allow list, you can't watch it, Gold or not.
Frankly, if PSN was my only option, I'd be back to PC gaming. Having sold my PS3 recently, there hasn't been one time where I've missed PSN. Gaming online on PSN was a disaster me for all the games I tried; Killzone 2, UC2 and LBP. This doesn't include other features that are either outright missing or very late to the party with poor intergration.
Live and all it's features mean a lot to me. Having said that, this is where gaming journalism needs to step up and hammer MS on the details for the reason. I'm surprised none of them have posted anything about it. I'm sure instead of doing their job, they'll just bitch about it one some podcast instead....
In Canada, we don't even get access to much of the newer features that are probably reasons for the price increase (ESPN, Netflix, etc). Ridiculous.Not only that, but if your ISP is not on ESPN's allow list, you can't watch it, Gold or not.
A disaster how?
Performance wise, they are identical for online gaming (with PS3 definitely having better voice chat, at least until MS raises their bar, which is supposed to happen soon).
Because otherwise you ahve to launch the chat app and sit in it waiting until everyone's good to go.You can actually six-way (video) chat in the XMB, but I presume we're talking chatting while in a game, right?
Yes, you can get there in the end. But as I've said, I've experienced on several occassions a period of an hour trying to get there in the end. FWIW got into U2 without any troubles yesterday (apart from the annoyance of yet another patch that introduces who-knows-what, and a several minutes of LiveSyncing that does who-knows-what!)Of course it is annoying having to leave the game, but combined with the text chat, you can get where you need usually.
Quite often I can go online with my PS3 and see friends playing. I have before now sent messages which go missed if they're engrossed in whatever they're playing. Most importantly I'd like a chat system that has a PC client, so if I'm messengering someone about going online to play a game, and a third party is already on PS3 playing something else, being able to contact them and ask their opinion would be valuable. Basically a smart system would be a PS3 with PC client comms service, that allows messengering and chat across PSN users. this is something Sony were tooting, I'm sure, regards their cross-platform Network service that'd deliver content across platforms. Well, they've just worked out their media delivery platform (is that number three now? Or four?) so maybe they'll also sort out their background services too. (no, reallly, this time they'll actually deliver their promised services. No, honestly, this time really is the right time...)Chatting with someone who's playing a different game is something I've never felt the need to use on the 360.
360's is very low bitrate as I understand it. When PS3 works, it's very clear. Sadly it's not uniform, like everything PSN, so in some titles it's a garbled mess. As an average, consistently audible voice chat has to be better than sporadic higher-quality chat.(And yes, the PS3 games sometimes have had much better voice quality than the 360 in my experience as well. Definitely not a rule of course, but 360 is consistently pretty low quality - the important part however is that it's always the same 'good enough' type of quality, which is more important in the end)