My point is: I haven’t seen much homegrown MS first party success, they just buy the competition basically. And most of these games will go on sale because they don’t sell very well outside of Blops and maybe Flight Sim.
Again, are we talking about sales, or good games? What is the criteria we are talking about here, as it seams to have changes since your initial comment about Blops being the only "good game" Microsoft released last year. Now we have to disregard Flight Sim because there was a previous game in the series? If it's sales, again, 4 of the top 10 games were EA releases, and 4 of them are sports titles that could be described as DLC for last years game, as you describe Flight Sim. The fifth title, College Football 25, is only not a yearly sports title because of the NCAA rules that were in flux for the last 10 years preventing anyone from making a game. But they sold well. And that's what matters, right?
And homegrown success? What does that even mean? PS5's stand out titles have been largely made by Insomniac. Their output could be described as "Iterative licensed super hero titles and mascot action games". Sony purchased that studio the year before PS5 released, 5 years after Microsoft bought Mojang, and a year before Bethesda. When does a purchased studio become first party in your eyes? This might blow your mind, but Madden, College Football, and PGA Tour (not a top 10 seller) are made buy EA Orlando. Who used to be called Tiburon... Before EA bought them. When do they get to be a "real" EA studio? When do any of the studios purchased get to have their success be counted by their parent company? And does the money they make selling their games have to be withheld until whatever criteria is fulfilled to become "in house" in your eyes? Because I'm pretty sure Microsoft is tabulating Activision's earning on their balance sheets already. Unless it isn't about sales, and therefore money.
Let me put it this way: if MS made good games still, they wouldn’t have to give them away in a $5/$10 a month subscription.
They aren't giving them away. They are including them in a subscription service on their platform and
selling them for $70 on Playstation. Black Ops 6 was the best selling game last year, despite it's inclusion on Gamepass. It's inclusion on Gamepass doesn't seam to have effected it's sales negatively. Lets be honest here, with Xbox's installed base they weren't ever going to sell that many copies there anyway. Onboarding people to a reoccurring subscription on one platform while selling it on another both allows you to have a direct value comparison with your competition (It's free* on Xbox, $70 on PS5), while also making money by selling the game. In fact, selling the more copies of the game than any other game last year.
Oh, wait. You said "good games" again. Is this not about sales, but quality? Or do you assume some sort of correlation. Because if you think every "good game" is going to sell sell, I would encourage you to look at Titanfall 2.
his one really surprised me tbh.
I'm not surprised. Age of Empires has been on everything from Android, Mac, Nintendo DS and Nokia nGage. It isn't even the first time the series has been on a Sony platform. Age of Empires 2 had a release on PS2 in PAL regions and Japan, but never had a release on Xbox back then.