Xbox Business Update Podcast | Xbox Everywhere Direction Discussion

What will Xbox do

  • Player owned digital libraries now on cloud

    Votes: 3 23.1%
  • Multiplatform all exclusives to all platforms

    Votes: 3 23.1%
  • Multiplatform only select exclusive titles

    Votes: 8 61.5%
  • Surface hardware strategy

    Votes: 2 15.4%
  • 3rd party hardware strategy

    Votes: 2 15.4%
  • Mobile hardware strategy

    Votes: 1 7.7%
  • Slim Revision hardware strategy

    Votes: 1 7.7%
  • This will be a nothing burger

    Votes: 4 30.8%
  • *new* Xbox Games for Mobile Strategy

    Votes: 2 15.4%
  • *new* Executive leadership changes (ie: named leaders moves/exits/retires)

    Votes: 0 0.0%

  • Total voters
    13
  • Poll closed .
They work like a drug pusher though.
In what way? AFAICS they offer products and services people like on merit, cultivating their 'family friendly' and approachable USP. It's not particularly addictive or abusive, unlike mobile F2P mechanics and psychological manipulations which are much more like drug pushing.
 
But Nintendo are the undisputed kings of profit and they make money on hardware.
Yea. It’s a power of being the only option in that handheld, hybrid family space. People will pay the price because there are no other options.

If there was competition, the margins should come down a few points.
 
Not just hardware but software too. Nintendo provide the exclusive library that affords the primary value for their hardware. A new player, Xboy or PSVP, won't necessarily undermine Nintendo's value. Kinda like how cheaper Android phones didn't force iPhone prices down.
 
Not just hardware but software too. Nintendo provide the exclusive library that affords the primary value for their hardware. A new player, Xboy or PSVP, won't necessarily undermine Nintendo's value. Kinda like how cheaper Android phones didn't force iPhone prices down.

Every company has a breaking point where the market is demand at a certain price point isn’t enough to satisfy your revenue numbers. That’s when sales start happening, and Nintendo is absolutely notorious for not having any sort of sales on their hardware and software but if their market becomes flooded with competition, they may begin to actually have sales.

But yea, their brand is so strong it can absorb higher prices and their fanbase is willing to overlook missteps and poorly launched products.

Sony can also do that and perhaps with their dominance now approach the level that Nintendo can.

Not at all for Xbox.
 
In what way? AFAICS they offer products and services people like on merit, cultivating their 'family friendly' and approachable USP. It's not particularly addictive or abusive, unlike mobile F2P mechanics and psychological manipulations which are much more like drug pushing.
Nintendo targets kids in their normative years. Why do you think adults still buy Nintendo's games designed for kids otherwise?

They want to recreate this loving feeling they imprinted into their young minds to scratch that itch...like a drug user.

Somebody should make a statistic of new adult customers of Nintendos vs. people which grew up with it.
 
Nintendo targets kids in their normative years. Why do you think adults still buy Nintendo's games designed for kids otherwise?
Because they are actually good games in their own right and not 'kids games' even if they are kid friendly.

Edit: I can also extend that argument, how does your theory tally with many other childhood experiences? How many other corporations manage to sell to adults what they sold to them as children? How many 40 year old women are buying My Little Ponies because Hasbro got their greedy clutches into them when the were 8, or how many millennials are buying Teletubby merch because they were exposed to it in their 'normative' (formative?) years? I'm not aware of any ability to sell to adults save sporadic nostalgia hits, so how can this be the basis of Nintendo's modus operandi?
 
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Is MS sell hardware at a loss, they'll just wipe out their profits. What's the point?
Which is my point, I don’t see an open-ecosystem Xbox working at all.

In fact I don’t think any console company can do an open ecosystem except maybe Nintendo simply because their exclusives are so good. The profits would be slim to none on the hardware and you lose out on the backend from people buying stuff in the ecosystem.
 
Because they are actually good games in their own right and not 'kids games' even if they are kid friendly.

They are still designed for certain age brackets and then adults will buy them which they wouldn't normally because it should feel childish. "Good" doesn't work for me here to explain that desire as an adult to enjoy such games.

Edit: I can also extend that argument, how does your theory tally with many other childhood experiences? How many other corporations manage to sell to adults what they sold to them as children? How many 40 year old women are buying My Little Ponies because Hasbro got their greedy clutches into them when the were 8, or how many millennials are buying Teletubby merch because they were exposed to it in their 'normative' (formative?) years? I'm not aware of any ability to sell to adults save
Formative:)
sporadic nostalgia hits, so how can this be the basis of Nintendo's modus operandi?

Playing with little toys vs. the dopamine rush of playing your first game is obviously on a different level. Though some still enjoy their Legos as adults but then Lego surely got a lot more sophisticated since my time:)

I can still remember when I played my first games on a C64(Ford Apocalypse and Raid over Moscow), the day and time I beat Impossible Mission, the great saturdays I had with a friend+co. playing On Court tennis and Elite1.

These are precious memories.

From my time with the Amiga (A1000 in 86,..) I don't have such strong *gaming* memories because gaming became business as usual. It's not such novel experience anymore it was back then. Sure we all recall great games we've played over the decades but the relevance of the "event" of playing isn't the same.

But the Nintendo audience usually starts *far* younger and that surely imprints. These kids will never forget Mario,Zelda+co and associate them with gaming itself.

Unlike the systems of my childhood they are still produced and games don't go through revolutionary design changes anymore either.
 
I think your projecting very personal experiences and feelings onto the wider public. I see no particular reason to think children who play Nintendo young will be 'addicted' into playing them older. In the past, plenty have bought Nintendo and then moved on to other platforms or not playing games. And plenty have bought Nintendo in later years despite never having played them younger.
 
I think your projecting very personal experiences and feelings onto the wider public. I see no particular reason to think children who play Nintendo young will be 'addicted' into playing them older. In the past, plenty have bought Nintendo and then moved on to other platforms or not playing games. And plenty have bought Nintendo in later years despite never having played them younger.
The point of my personal "experience" story was that I believe everybody else here made a similar *first* experience with gaming which remains. I'm pretty sure you and I are no exception:)
 
I can envision some hybrid model where MS supplies the basic hardware design and goes like the 3d0 company allowing others to license it. The base level would need to be
The point of my personal "experience" story was that I believe everybody else here made a similar *first* experience with gaming which remains. I'm pretty sure you and I are no exception:)
Yeah but WiiU kinda showed us that wasn't the case.
 
The point of my personal "experience" story was that I believe everybody else here made a similar *first* experience with gaming which remains. I'm pretty sure you and I are no exception:)
My first experience of gamig was with my uncles Atari, this was my first game:

This was my second exerience, on an arcade machine:

My first owned game was this on the C64:

My first owned from the Amiga 500:

My first Amiga 1200 game:

Simulators was why I never went the console route, just look at the keyboard overlay for F-19:
1733762774493.png

I needed a keyboard for my flightsims :cool:
 
Meta are selling their devices at a loss, and they're losing a lot of money.
Losses for now! Zuckerberg is not a joke when it comes to monetization and long term plays.

They are still designed for certain age brackets and then adults will buy them which they wouldn't normally because it should feel childish. "Good" doesn't work for me here to explain that desire as an adult to enjoy such games.


Formative:)


Playing with little toys vs. the dopamine rush of playing your first game is obviously on a different level. Though some still enjoy their Legos as adults but then Lego surely got a lot more sophisticated since my time:)

I can still remember when I played my first games on a C64(Ford Apocalypse and Raid over Moscow), the day and time I beat Impossible Mission, the great saturdays I had with a friend+co. playing On Court tennis and Elite1.

These are precious memories.

From my time with the Amiga (A1000 in 86,..) I don't have such strong *gaming* memories because gaming became business as usual. It's not such novel experience anymore it was back then. Sure we all recall great games we've played over the decades but the relevance of the "event" of playing isn't the same.

But the Nintendo audience usually starts *far* younger and that surely imprints. These kids will never forget Mario,Zelda+co and associate them with gaming itself.

Unlike the systems of my childhood they are still produced and games don't go through revolutionary design changes anymore either.
I see your point especially with how games nolonger give you that feeling as you grow older especially these days. My siblings who are below 18 already feel that way. When I was their age I still had a lot of titles that blew me away. There needs to be an improvement in the SDLC for one which Sony is leading the way by reducing the time to triangle. So devs can focus more on creative and optimization paths on specific hw.

But as well I can see @Shifty Geezer's point. When you think about it its not an axiom that Nintendo fans are just those that were exposed to it at an early age. I used to think this as well but Nintendo brings on people at any point of life as well has a sticky effect where more people continue buying their products than leave.
 
Also congratulations to MS with Indian Jones, being critically acclaimed. I made a promise to myself not to play it if it was another fp game exclusive instead of a 3rd person title but it comes from Machine Games who make some of my favourite FPS games. The acquisitions are paying off.

On the other hand:

This contrast presented by an MS affiliated influencer is interesting. The direction MS is taking is to move away from hardware, while Sony is maintaining what has worked for a long time. Quite surprising considering just how great the Xbox 360 days were.
 

Jez seems to confirm all titles will be timed exclusives from now. This makes business sense. Would be good if they first made sure the Series X version is properly baked, then release on other platforms. But looks like Fable and all major titles will be releasing on other platforms as well. PC is obviously going to become more lucrative as a choice now.
 

Jez seems to confirm all titles will be timed exclusives from now. This makes business sense. Would be good if they first made sure the Series X version is properly baked, then release on other platforms. But looks like Fable and all major titles will be releasing on other platforms as well. PC is obviously going to become more lucrative as a choice now.
That's not what's going to happen.

Everything is still on a case by case basis and there will still be some cases where a game is an exclusive.

As Jez has said numerous times before, anything he tweets is pure speculation on his part. Only if it's in a written article is when it's reporting.
 
That's not what's going to happen.

Everything is still on a case by case basis and there will still be some cases where a game is an exclusive.

As Jez has said numerous times before, anything he tweets is pure speculation on his part. Only if it's in a written article is when it's reporting.
Well he got information that as of now the position is this. He could be wrong but he never releases possibly negative news about Xbox unless its true. I dont recall one moment when he did so. But you're right things could change.
 
Well he got information that as of now the position is this. He could be wrong but he never releases possibly negative news about Xbox unless its true. I dont recall one moment when he did so. But you're right things could change.
No one flip flops harder than him. He posts his opinion a lot as many people read this as gospel.

Don’t make this mistake.
MS has full control over what they want and do not want going multi platform. They also control release windows etc.

As they get better at this, you will see them time windows to maximize revenues when they are required, to stay in the news longer etc. this isn’t some hard and fast rule for them.

MS is every bit as prone to change minds until official announcements are made.
 
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