Charlietus
Regular
The things I'm curious about is: will it have a dedicated SDK for developers, CPU and GPU on the die, will it be subsided? At least the reference design by Microsoft?
Yup this is what I’ve been saying for a while now. Fundamentally Phil mismanaged the Xbox brand and Satya is pushing his vision onto the brand since they spent so much money on Activision. Jez has corroborated the latter part about Satya. I think the whole legal battle about acquiring Activision(an acquisition Phil was doing to cover his a) led Satya to just want an end to the platform in its current form and the exclusivity aspect. To him, MS is a software company anyway. And if you’ve read Xbox history there has always been a diversionary goal imposed on the Xbox brand. The founders of Xbox were able to shield it from this which resulted into the 360 but then the Don Mattricks took over with their Home entertainment business. Then Phil came in with 100 directions and haphazard execution. So these moves are quite reactionary. OEM model is all but confirmed at this point. I’m sure there will be aspects of it executed well and those not. It will be interesting times. Biggest advantage for these will be precompiled shaders. My question is if they’ll have windows because if so that will be an interesting development. They could as well have multiple gamestores like Phil hinted. Which points to MS becoming fundamentally a 3rd party developerThe next Xbox has a heavy Windows slant and will be a reference device for manufacturers making devices like the ASUS ROG Ally most likely. Like Surface Pro 11 is a reference device for AI PCs.
Microsoft media PR contacts are starting to confirm Xbox OEM approach too. Well, its obvious route for Microsoft to gracefully exit dedicated hardware burden. Will it pan out? good, will it not? not much has been lost, but they can say, we are still offering "consoles" and didn't exit.
Maybe but I think MS is trying to get out of the hw business so dont think they’ll want to subsidize them. They’ve been trying to create a universal SDK since the 90s but that has its inherent limits. They need to create a devkit that virtualizes multiple configs. This is what I think. If they can standardize what type of CPUs and GPUs are allowed in the program that would definitely help not be in a PC situation where you cant precompile shaders. Devs would just precompile them for a few combinations of devices for the OEMsThe things I'm curious about is: will it have a dedicated SDK for developers, CPU and GPU on the die, will it be subsided? At least the reference design by Microsoft?
Of course people would. And we'd all buy and play all our games on Steam and whatnot instead, which destroys the whole business model. People aren't going to limit themselves to Xbox versions of games for what amounts to fairly limited levels of better optimization with much less options/control and no modding or anything. PC gamers are already largely fine with playing games that have 'less optimization' than console versions of games. And games with genuinely poor optimization tend to also have poor console versions, too. Outside of some situation like compilation stutter, it's unusual that a game genuinely runs good on console, but not on PC.I think if they can boot into a full Windows mode, they'll absolutely knock it out of the park.
Boot into XBox OS for gaming, or Windows for the PC experience, likely with worse optimisation for the latter mode.
If the Series S could run Windows, I'd buy one right now.
I think if they can boot into a full Windows mode, they'll absolutely knock it out of the park.
Boot into XBox OS for gaming, or Windows for the PC experience, likely with worse optimisation for the latter mode.
If the Series S could run Windows, I'd buy one right now.
keeping the classic Xbox console fans is a given if the experience is streamlined for maximum efficiency and usability.So it will be the XboxPC model. I think this is a reasonable step from many points of view. I'm an Xbox fan and I'll say it.
multiple hardware guidelines by Microsoft under some certification or seal of quality, could work.another on top of this is probably little less direct optimizations given multiple hardware and further abstraction needed. Will be interesting to see how this plays out, maybe something like three base configs XBOX series O,E and M with leeway for manufactures build up from.
modding is something they should allow, and make it as easy as Steam has tried with Steam Workshop. I got some games on Steam that I'd rather get on windows store but didn't 'cos of lack of modding.Of course people would. And we'd all buy and play all our games on Steam and whatnot instead, which destroys the whole business model. People aren't going to limit themselves to Xbox versions of games for what amounts to fairly limited levels of better optimization with much less options/control and no modding or anything. PC gamers are already largely fine with playing games that have 'less optimization' than console versions of games. And games with genuinely poor optimization tend to also have poor console versions, too. Outside of some situation like compilation stutter, it's unusual that a game genuinely runs good on console, but not on PC.
There's just no way they could justify selling at subsidized prices without forcing people to buy Xbox versions of games. It is literally the entire business model of consoles.
The oem system thing is likely only so MS doesn't have to invest in it's own money creating hardware since the margins are so low. They are effectively giving up. Which is fair.
Consolidation is terrible. But I guess if I have to see MS leave the hw space or become a monopoly the less worst timeline of a big gaming Microsoft is the direction they seem to be going in
The sony stuff is mostly single player so it doesn't matter if you play year later. The multiplayer stuff seems to be day and date since those need thriving communities.Yes only caveat I see is Playstation is never going to day and date all their major titles on PC. I think it will remain 1-2 years after. Could be wrong though. But I think MS looked at the gaming market and which companies are making the most money and figured they could focus more on the software side and slowly give up on the hw side of things. Could be wrong as well on this. But the OEM situation if true will provide an interesting scenario. You bring up very very good points which show how hard it is to implement.
What kind of support will all these different builds get from Xbox and developers. Since it will be a smaller combination of hw compared to PC it may be easier to precompile shaders for these OEM licensed Xboxes? But then you get into situations where this is just fixed OEM hw and theres people who prefer buying/building PCs and swapping out parts every after a few years. And MS doesnt want to hurt OEMs by making Windows available on Xbox so it would be weird if OEM licensed Xboxes have Windows but Series X consoles dont have windows, so most likely these will be licensed Xbox builds without the normal consumer Windows OS on them.
The next Xbox has a heavy Windows slant and will be a reference device for manufacturers making devices like the ASUS ROG Ally most likely. Like Surface Pro 11 is a reference device for AI PCs.
Microsoft media PR contacts are starting to confirm Xbox OEM approach too. Well, its obvious route for Microsoft to gracefully exit dedicated hardware burden. Will it pan out? good, will it not? not much has been lost, but they can say, we are still offering "consoles" and didn't exit.
Xbox was a part of my life for 10 years, from 2005 to 2015, and I was a fanboy at times. I still hope they release a traditional console for those who want one. I don't expect big sales because the situation is what it is. And maybe it's the time for them to be themselves and decide not based on the success of Sony or Nintendo.
I suspected that after the acquisition of Activision Blizzard -not so much when the acquired Bethesda, 'cos I thought having The Elder Scrolls, Doom, etc, would be huge- but nobody buys consoles for their games anymore, so losing Playstation sales is absurd. As soon as Starfield gets better, sell it on other devices too, I suspect Avowed and Indiana Jones are going to be the last exclusives of Xbox.
Of course people would. And we'd all buy and play all our games on Steam and whatnot instead, which destroys the whole business model. People aren't going to limit themselves to Xbox versions of games for what amounts to fairly limited levels of better optimization with much less options/control and no modding or anything. PC gamers are already largely fine with playing games that have 'less optimization' than console versions of games. And games with genuinely poor optimization tend to also have poor console versions, too. Outside of some situation like compilation stutter, it's unusual that a game genuinely runs good on console, but not on PC.
There's just no way they could justify selling at subsidized prices without forcing people to buy Xbox versions of games. It is literally the entire business model of consoles.
I think that's a pretty good idea. It doesn't appeal to me, but there are probably a lot of people out there who would find XBox + MS apps very appealing.Steambox flopped hard because nobody wanted to eat the cost so that valve could sell more games. So should MS subsidise hardware so that PC gamers get the ability to give valve 30% for every title sold?
Xbox could have a desktop mode though where you can run MS office or MS Edge, or maybe some MS game developer program? So they could call it Xbox E (education) and sell to schools and students but to allow all apps would pretty much kill the prize, or the XBox division
I can easily explain to you why someone is an Xbox fan. First of all, the games, as you say, and Gamepass. But if we look at the current strategy, we can see that for about ten years there have been no more classic Xbox-only exclusive games, because all Xbox titles are also released for PC. Has this bothered Xbox fans so far? No, because they still bought tens of millions of consoles and play on them and pay for Gamepass. So if they switch to the XboxPC line (I think it's better to call it that instead of OEM for now), then if they get the same games in a nice simple and great console box, they'll choose that rather than the bulky desktop PC line. Especially if the games will be more optimized on their own interface, and this is a significant advantage. If the new Xbox is going to be hyped as giving you the best user experience, and it turns out to be true, then it will be a winner. If all this will be sold at a moderate price compared to the traditional expensive PC, and if everything will basically be based on a very lovable mobile design, then people will absolutely love it.Presumably MS will create a minimum hardware requirement, and quite nice industrial design, with the next Xbox(s). OEM models have to meet that to be certified for XboxOS. Vendors of XboxOS devices get a cut of store revenue. All devices can still boot to full Windows.
The question with OEM Xboxes, other than invariably worse industrial design, is what's the point? If the XboxOS SDK has a user friendly way of exposing PC game settings then they have some? You can pay extra for extra performance but that baseline is always there with the official box.
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how do we save Xbox? Can they create something with AI that nobody can? How can they make the fanciest console to date so Xbox returns to the X360 days when there were a lot of users and you could play almost any game and find people to play?If they go this route they wont make a traditional console anymore. Xbox will bed dead and the oem xbox stuff will be gone within a year or two just like plays for sure and windows phone and the like.
With no exclusives xbox fans will just leave the platform and there wont be anyone to enter the market like MS did when sega left. So we will be left with Nintendo and Sony. Expect PS6 to be the next ps3 out of touch with pricing and full of sony proprietary stuff
This model just screams to me that most Xbox games are going to be available on Playstation moving forward and new releases day and date. A lot of people bought into Gamepass(myself included) because they thought they were getting a steady stream of great exclusive AAA titles from a multi trillion market cap company with solid reliable consumer gaming hw. Without delivering on the steady stream of high quality AAA titles, They're going to atrophy people at a much larger rate than even the Xbox One to Series move. The fundamental thing is consumers really really want something that just works and thats something like a Switch, or PS5 or Xbox 360. I think as others have said this hw model could be dead in a year or two.I can easily explain to you why someone is an Xbox fan. First of all, the games, as you say, and Gamepass. But if we look at the current strategy, we can see that for about ten years there have been no more classic Xbox-only exclusive games, because all Xbox titles are also released for PC. Has this bothered Xbox fans so far? No, because they still bought tens of millions of consoles and play on them and pay for Gamepass. So if they switch to the XboxPC line (I think it's better to call it that instead of OEM for now), then if they get the same games in a nice simple and great console box, they'll choose that rather than the bulky desktop PC line. Especially if the games will be more optimized on their own interface, and this is a significant advantage. If the new Xbox is going to be hyped as giving you the best user experience, and it turns out to be true, then it will be a winner. If all this will be sold at a moderate price compared to the traditional expensive PC, and if everything will basically be based on a very lovable mobile design, then people will absolutely love it.
If it is successful, many people will buy it, and Xbox fans will rather choose a platform where all their favorite games are available, on Xbox.
We have discussed earlier that ms develops "cheap" consoles.Trouble then surely is PS will offer far better value as there needn't be margins on the hardware. XBoxes will be 20% more expensive. At which point, don't you just want PCs with a gaming mode?
With multiple configs of fixed hw being sold you're going to reduce the volumes of expected/projected sales per configuration which in turn affects the expected economies of scale. Each OEM config will need to be profitable from launch since they dont make a cut off the software so I think as others have noted they will be more expensive. They're likely to sell(and possibly well) at prices above $499 because the $499 and below market it makes much more sense to buy a traditional console. You just cant beat the economies of scale of a company selling over 2 million such devices per quarter. They offer much better deals for the hw at those lower prices.We have discussed earlier that ms develops "cheap" consoles.
Just imagine Series S2, not X2, which is OEM and $399. Of course it means that xbox will not pursue high performance, like PS6 and PS5 Pro.
Yes so only entry level xbox is developed to be cheaper than other consoles. For instance an OEM series S2 may be $399.With multiple configs of fixed hw being sold you're going to reduce the volumes of expected/projected sales per configuration which in turn affects the expected economies of scale.
Yeah that makes sense they could do that. I dont know how well the Series S has performed though. But most important thing is if Xbox tries making multiple hw configs as reference designs for OEMs they must have the same amount of RAM for say the Series S2 and Series X2. Maybe on a highend model they can increase RAM but having say less RAM than the base PS6 will be another recipe for disaster.Yes so only entry level xbox is developed to be cheaper than other consoles. For instance an OEM series S2 may be $399.
how do we save Xbox? Can they create something with AI that nobody can? How can they make the fanciest console to date so Xbox returns to the X360 days when there were a lot of users and you could play almost any game and find people to play?
Xbox is fine in the USA and that's a start. Thing is, in Europe Xbox is almost literally dead, idem in Asia.
Nobody stops them to try build a new Xbox console, it's compatible with having OEMs. The OEMs can be interesting because companies could take original approaches (i.e. Lenovo Legion Go is a pretty nice device, or the RoG ALLY, GPD Win 4 with its keyboard or Microsoft Surface).
There has been more innovation outside of the Xbox division (which wants to have Sony's success, a company that can't be beaten 'cos if has a great reputation) than inside Xbox.
In the world of Narnia maybe Sony or Nintendo can be beaten, but in the real world I don't know what MS could do to turn the situation around, not to beat anyone but at least for the Xbox to sell enough to be worth it.