Ah ya bugger....away with you!Inane_Dork said:Miksu said:I think you missed Inane_Dork's humour
Internet sarcasm is hard. I thought the improper spelling would give it away, but maybe it was too subtle.
Ah ya bugger....away with you!Inane_Dork said:Miksu said:I think you missed Inane_Dork's humour
Internet sarcasm is hard. I thought the improper spelling would give it away, but maybe it was too subtle.
Well I got the same degree of speedup out of reworking a Matrix solver - in an algorithm that wasn't even vector friendly originally (but I modified it to fit).ERP said:This particular test was a pretty reasonable task, in that it didn't really favor one architecture.
ERP said:This particular test was a pretty reasonable task, in that it didn't really favor one architecture.
As for surprises, yes I was surprised by some of the results. Some of them are extremly puzzling.
And FWIW what surprised me isn't the data I would expect to surprise most on this board.
passby said:Ah, so the concerns raised during GDC about the simplication of console CPU cores have weight?
ERP said:nAo said:Are you surprised? I'm not and I bet you are not too.ERP said:I have seen benchmarks of the same code run on pre-production Cell (PPU and SPU) and xenon CPU's, a lot of people here would be surprised by the results especially when they are compared to current P4 and G5 results for the same code.
Gigaflop/s numbers mean nothing, those numbers give us no info about real world performance.
The sad thing is that a lot of devs I know don't have a clue how to exploit NG CPUs power and they are not that much informed about CPUs architecture.
As example: first time I ported our old CPU skinning code from PC/XBOX to PS2 I profiled it and observed main character skinning (7000 polys) on PS2 took 20 ms!! A full PAL frame!
The same code on XBOX run 10 time faster, It was just running on EE and it didn't make any use of some fancy vector unit, no DMA, no data customization/reordering.
Now, after making some use of VU0 and DMA engine it takes about 2 ms, it's an order of magnitude faster than before and probably it could be, if further optmized, 2x faster than that.
'Exotic' new architectures need a lot of custom work but I believe this time things will not be THAT different between X360 and PS3 like it was on XBOX/PS2.
This particular test was a pretty reasonable task, in that it didn't really favor one architecture.
As for surprises, yes I was surprised by some of the results. Some of them are extremly puzzling.
And FWIW what surprised me isn't the data I would expect to surprise most on this board.
Titanio said:But seriously, it's looking highly likely PS3 will have a decent advantage on the CPU side. If you wish to propose a more likely scenario, feel free..
But seriously, it's looking highly likely PS3 will have a decent advantage on the CPU side. If you wish to propose a more likely scenario, feel free..
V3 said:For PS2, certain FPS games you can plugin standard USB keyboard+mouse and play it like on PC.
And AFAIK Microsoft try to distant itself from PC, so it never offer keyboard+mouse for Xbox, though technically I doubt its impossible.
Qroach said:But seriously, it's looking highly likely PS3 will have a decent advantage on the CPU side. If you wish to propose a more likely scenario, feel free..
And that extra cpu power is going to increase the quality of your 3d models, textures, animation, and art style "how" exactly? Or that's right I forgot about the CPU call for JustAddExpertArtists Ibm added to cell.
What get's me is that people think the extra "CPU power" is goign to vastly make the games look better then what xbox 360 will display. You're basically going to get the same thing. The only thing that will make the games look better on PS3 over xbox 360, is if the developers take more time to make a game look better. However that doesn't mean you couldn't make an xbox 360 game look better.
ok, potential for what? Potential doesn't pay the bills.Better power doesn't mean better visuals, but more potential.
I will say though that I expect better visuals from PS3 primarily because
I think PS2's got a real advantage this gen. I've been looking around at screenshots and PS2 invariable has a higher level of art-direction in what I've found. I accept my observations will be limited, but in games that have interested my, I tend to go "that looks nice" more on PS2 games than XB and PC games. Dunno why, just is. With more visual oomphability, and a track record of more artistic creations, I think Sony will show more (number of) impressive looking titles.
blakjedi said:Q roach - you hit the nail on the head with this post. I was going to ask this in a separate post... I was wondering if really the CPU makes any difference in this generation... not in a naive way but a CPU doesnt make the difference graphically... as long as its not a bottleneck for the GPU to do its work.... who cares?
Um... :? ...potential to make better looking games. If consoel x can render twice as many polys as console y, you have better looking models (all other things being equal). You telling me that a more powerful console CAN'T produce better looking visuals? :?Qroach said:ok, potential for what? Potential doesn't pay the bills.Better power doesn't mean better visuals, but more potential.
That's art direction. not hardware capability.I will say though that I expect better visuals from PS3 primarily becauseI know and said as much.
See, I did say it! Looing at PC games and XB games, it seems...I dunno. Maybe western devs have a limited imagination?! I only touch the surface of what games look like based on what people post, but from everything I've seen, Sony's console has the best art direction and I would expect that to carry on to the next-gen. Maybe the others will diversify in look? Maybe I'm just not seeing the bigger picture? But with more technical performance (if rumours/expectations come true) ,the potential is there for PS3 to achieve better effects from art-direction.I think PS2's got a real advantage this gen. I've been looking around at screenshots and PS2 invariable has a higher level of art-direction in what I've found. I accept my observations will be limited, but in games that have interested my, I tend to go "that looks nice" more on PS2 games than XB and PC games. Dunno why, just is. With more visual oomphability, and a track record of more artistic creations, I think Sony will show more (number of) impressive looking titles.
Again, that's art direction. if it's a cross platform game, what would make one look better over the other? If anything the only advantage sony has is the amount of developers working on PS2, but as we all know that can drastically change.
1. Physics (interactive worlds that have more physics based objects)
2. Animation (e.g. calculate animation at 600fps, and then feed the correct frame to the GPU)
A more powerful CPU would also allow for better AI and such.
Acert93 said:If you look at this gen, where the HW is arguably more lopsided, all the systems were able to compete graphically. With the Xbox360 and PS3 both getting top of the line PC GPU variants there just wont be that much difference in performance. The GPU race on the PC has been very close and competitive. So the bigger factor this gen will be who has the most 3rd party support and who is making life easiest on game makers. In the past complexity was able to be overlooked, but when we are looking at exploding budgets and higher consumer demand for quality I think it does become a resource factor. My opinion of course.
Shifty Geezer said:See, I did say it! Looing at PC games and XB games, it seems...I dunno. Maybe western devs have a limited imagination?! I only touch the surface of what games look like based on what people post, but from everything I've seen, Sony's console has the best art direction and I would expect that to carry on to the next-gen. Maybe the others will diversify in look? Maybe I'm just not seeing the bigger picture?
xbdestroya said:And in fact, the differences between the two could be so substantial as to be the difference between NVidias NV30 gen and ATI's R300 gen.
The graphics world moves rapidly enough that six months extra development is no joke, so that might imply an advantage for NVidia, but maybe the whole unified shader concept will pay off for ATI in a big way.
Anyway I'm just rambling here, but the common consensus seems to be both systems will have essentially the same graphical abilities, and I just think perhaps that's not something we should take to be a given.