XBox 360 OS

Rockster

Regular
Since the XBox OS is a derivative of Windows NT/2000/XP, will its development follow alongside the desktop OS's and get some of the feature/performance enhancements of Vista? Specifically can we expect it to, or has it already, dropped legacy GDI and added the WGF framework and it's primary enhancements to reduce draw call overhead, add texture array support, support predicated rendering, reduce state change impact, etc. I'm not familiar with console development, and not sure to what extent the OS and its core API's might change over a console's lifespan.
 
Rockster said:
Since the XBox OS is a derivative of Windows NT/2000/XP, will its development follow alongside the desktop OS's and get some of the feature/performance enhancements of Vista? Specifically can we expect it to, or has it already, dropped legacy GDI and added the WGF framework and it's primary enhancements to reduce draw call overhead, add texture array support, support predicated rendering, reduce state change impact, etc. I'm not familiar with console development, and not sure to what extent the OS and its core API's might change over a console's lifespan.

Ignore references to Xbox OS as a windows 2000 etc dirivative.

It has some similarities in the threading architecture and the scheduler, but about the only thing it has in common with Windows XP/2000 etc is the API names.
 
ERP said:
Ignore references to Xbox OS as a windows 2000 etc dirivative.

It has some similarities in the threading architecture and the scheduler, but about the only thing it has in common with Windows XP/2000 etc is the API names.

Yup. The original Xbox OS was more or less written from the ground up, and they've done a rewrite for the 360 again (most of that work was done by one person by the way).

Related threads:
http://www.beyond3d.com/forum/showthread.php?t=29892
http://www.beyond3d.com/forum/showthread.php?t=28327
 
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