FiringSquad: You said earlier that EDRAM gives you AA for free. Is that 2xAA or 4x?
ATI: Both, and I would encourage all developers to use 4x FSAA. Well I should say there’s a slight penalty, but it’s not what you’d normally associate with 4x multisample AA. We’re at 95-99% efficiency, so it doesn’t degrade it much is what I should say, so I would encourage developers to use it. You’d be crazy not to do it.
Jawed said:The AA samples aren't stored in EDRAM. They're stored in system memory.
The framebuffer is split, so that only the filtered pixels are stored in EDRAM. When a filtered pixel isn't finalised, the pixel isn't a colour, but a pointer to the AA samples (to a memory address, forming the start of a linked list for the entire set of AA samples that make up the pixel).
Nice, can't wait for the entire interview article!DaveBaumann said:This isn't the case, evidently.
blakjedi said:What impact does having 192 FPUs inside of Edram have?
I thought it was just memory but it seems more like its an active processor with 10MB to work with!
PC-Engine said:blakjedi said:What impact does having 192 FPUs inside of Edram have?
I thought it was just memory but it seems more like its an active processor with 10MB to work with!
logic+eDRAM = 3DRAM
mech said:I don't think there's enough RAM to do 4x FSAA at 720p. Just 2x.
And that would only be the case if the title was bandwith/rop limited.Acert93 said:ATI mentioned a 2-5% hit to performance. Nice trade off... I would take 55fps with 4x AA over 60fps with 2x AA.
psurge said:One question: that block diagram - is it from ATI or did FS cook it up on their own?
Luminescent said:And that would only be the case if the title was bandwith/rop limited.Acert93 said:ATI mentioned a 2-5% hit to performance. Nice trade off... I would take 55fps with 4x AA over 60fps with 2x AA.
Acert93 said:ATI mentioned a 2-5% hit to performance. Nice trade off... I would take 55fps with 4x AA over 60fps with 2x AA.
Acert93 said:ATI mentioned a 2-5% hit to performance. Nice trade off... I would take 55fps with 4x AA over 60fps with 2x AA.
Screen tearing is the most annoying experience ever.london-boy said:Acert93 said:ATI mentioned a 2-5% hit to performance. Nice trade off... I would take 55fps with 4x AA over 60fps with 2x AA.
Well, since we're being picky, and we're gonna look at the games through TVs or monitors, that would rather sound "55fps with 4xAA and screen tearing, 30fps with 4xAA (or more, since now they have double the time to process pixels) without tearing, or 60fps with 2xAA and obviously no tearing"...
I'd take one of the last 2, cause i cannot stand screen tearing for the life of me. You can't just have 55fps on a display, the screen either tears or it just clocks down to 30fps (if VSynch is enabled).
london-boy said:Acert93 said:ATI mentioned a 2-5% hit to performance. Nice trade off... I would take 55fps with 4x AA over 60fps with 2x AA.
Well, since we're being picky, and we're gonna look at the games through TVs or monitors, that would rather sound "55fps with 4xAA and screen tearing, 30fps with 4xAA (or more, since now they have double the time to process pixels) without tearing, or 60fps with 2xAA and obviously no tearing"...
I'd take one of the last 2, cause i cannot stand screen tearing for the life of me. You can't just have 55fps on a display, the screen either tears or it just clocks down to 30fps (if VSynch is enabled).
But since 2-5% of 60 is a tiny 1.2-3, they could just drop one frame or 2 every second without us noticing too much.