XBox 360 Dashboard native resolution?

Just wondering:


the dashboard is natively in 1280x720 (upscaled in 1080p ouput), the XMB is true native 1080p


With the latest firmware, is the Xbox 360 dashboard still 1280x720 native and only upscaled for 1080p output?

Or is it now true native 1920x1080 with the latest firmware?
 
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Just wondering:





With the latest firmware, is the Xbox 360 dashboard still 1280x720 native and only upscaled for 1080p output?

Or is it now true native 1920x1080 with the latest firmware?

Not sure why you performed a 5 year revival of a thread, but it's still 720p upscaled to 1080p. Even on my 60" HDTV from 9 feet away, I can tell.
 
They would need to reserve more OS memory if they were to have a native 1080p frame.
 
Yes, but not when the original thread title is flame-bait.
 
it's still 720p upscaled to 1080p. Even on my 60" HDTV from 9 feet away, I can tell.

I currently do not own a Xbox 360. That's why i could not tell and came here to ask.

Anyway, it's quite baffling that it's still only 720p IMHO...

They would need to reserve more OS memory if they were to have a native 1080p frame.

How much more memory?

PS:

Yes, but not when the original thread title is flame-bait.

Then why not just renaming the old thread instead of creating a new one ;)?
 
They would need to reserve more OS memory if they were to have a native 1080p frame.
Why would they? The dash is never visible on 360 while a game is running. When the dash IS running, the OS has access to all RAM.
 
Xbox 360 was running on 1080p, then since the metro dashboard it runs on 720p and upscaled to any resolution.
 
Why would they? The dash is never visible on 360 while a game is running.

Overlays for the in-game guide/XMB aren't free, and neither would said functionality be (custom soundtracks, party chat, friends, background downloading etc).

Anyways, I presume one would want said UI to also still be acceptable for common/expected view distance/screen sizes, so they would probably want to render to larger textures in the case of a higher resolution framebuffer (with the intention to avoid scaling said overlay or resulting in a tiny UI), and that would take more memory (I would think).

heh, well there's this too from the old thread:
That's because it does..

Don't forget peeps:

- The dashboard needs to be consistent from one blade to the next
- The blades need to be accessible during gameplay
- The blades (& the rest of the OS) can only occupy a limited amount of RAM while in-game

Ergo if you take all these points into consideration it's clear why the dashboard GUI had to be compressed quite a bit for effeciency reasons..

---

Grall said:
When the dash IS running, the OS has access to all RAM.
As for being at the main dashboard with 512MB, I don't know what their memory allocations are, but perhaps they'd rather use the memory for streaming the tile art/graphics/animations/embedded videos, avatars, and whatever kinect/move/other functions etc. *shrug* Both OSes/stores have clearly evolved over the years.

---

Xbox 360 was running on 1080p, then since the metro dashboard it runs on 720p and upscaled to any resolution.
No, it was upscaled. Even the original thread (now that I look at it) pre-dates NXE.
 
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Well, AFAIK, there have been three (majorly) different Xbox 360 dashboard designs/GUIs so far.

The first being the original one the console shipped with. The second being the NXE one which came with the fall 2008 update.

AFAIK those first two GUIs were only 720p native and upscaled at higher resolutions.

But there also has been a third majorly different Xbox 360 design/GUI. The Modern UI / Windows 8 tile like looking one which came with the fall 2011 update. The current one.

And i didn't know if this one finally is true native 1080p. So i came here to ask ;).

But looks like it's still 720p only, which is kinda baffling :eek:.


When the dash IS running, the OS has access to all RAM.


I just came across this (especially see the highlighted (bolded/underlined) part):


Daryl Welsh said:
http://blogs.msdn.com/b/xboxteam/archive/2007/11/30/december-2007-system-update.aspx

[...]

Did you know our system update package is only 7MB in size? Or that the entire 360 O/S resides on a tiny 16MB filesystem and when running it is only given 32MB of system memory? I mention this as our developers and testers do an amazing job of coding for performance, and that is overlooked by a lot of people. Each day they are faced with adding more features, improving performance, and creating magical experiences with those hard-capped limits. And release over release they are able to pull off some magic to make it happen.

[...]



;)

It's from 2007 though. So maybe that info is outdated?


PS:

Someone please rename the thread from:

"XBox Dashboard native resolution?"

to:

"Xbox 360 dashboard native resolution?"

I did not create the thread, so i can't change the thread title.
 
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Speaking of, when did they add background app updating? Logged on yesterday and a message popped up saying that last.fm was being updated. This was without me promoting anything. Cool feature this late in the game.
 
old dashboard are on 720p too?

i remember before the metro dash, the 1080p videos are played on 1080p. But since metro dash, 1080p videos are played on 720p upscaled top 1080p.
noticed that when i calibrated my TVs with calibration video i got from somewhere on the internet.

On old dashboard, it looks crisper when i choose 1080p on dash rather than choosing 720p, i though the dash was natively rendered on 1080p. Just like the video.
 
old dashboard are on 720p too?

i remember before the metro dash, the 1080p videos are played on 1080p. But since metro dash, 1080p videos are played on 720p upscaled top 1080p.


I do recall something about playback being screwed up in the last couple years or something (for streaming videos, not sure about local media files*), but video playback doesn't imply anything really about native dashboard resolution.

*media file format support for anyone interested: http://support.xbox.com/en-US/xbox-360/settings-and-initial-setup/watch-dvds-movies

orangpelupa said:
On old dashboard, it looks crisper when i choose 1080p on dash rather than choosing 720p
Could just be how your TV handles different inputs. *shrug* Quaz also did say the dashboard was 720p (again pre-NXE).
 
But since metro dash, 1080p videos are played on 720p upscaled top 1080p.

Looks like what your are saying might indeed be correct :oops::eek:, Digital Foundry has a whole article about this, see:


Digital Foundry said:
http://www.eurogamer.net/articles/digitalfoundry-what-went-wrong-with-the-360-dash

What Went Wrong With The 360 Dashboard?

[...]

while the Xbox 360 has no problem whatsoever decoding 1080p video, it is no longer being rendered in native resolution.

[...]



:oops::???:

Anyway, when i came here and asked if the dashboard is still only 720p native and upscaled at higher resolutions i did not mean video playback.

What i mean is the graphical user interface (GUI) itself.

Could just be how your TV handles different inputs. *shrug* Quaz also did say the dashboard was 720p (again pre-NXE).

Came across some Digital Foundry captures of the dashboard (GUI):

NXE from fall 2008 update:

http://www.digitalfoundry.org/blogfiles/install1.jpg
http://www.digitalfoundry.org/blogfiles/install2.jpg

Source: http://insidethedigitalfoundry.blogspot.de/2008/11/new-xbox-experience-everything-you-must.html

Modern UI (or whatever you wanna call it) from fall 2011 update:

http://images.eurogamer.net/2011/articles//a/1/4/3/5/1/0/3/Dash_000.bmp.jpg
http://images.eurogamer.net/2011/articles//a/1/4/3/5/1/0/3/Dash_001.bmp.jpg
http://images.eurogamer.net/2011/articles//a/1/4/3/5/1/0/3/Dash_002.bmp.jpg
http://images.eurogamer.net/2011/articles//a/1/4/3/5/1/0/3/Dash_003.bmp.jpg

Source: http://www.eurogamer.net/articles/digitalfoundry-what-went-wrong-with-the-360-dash

;)
 
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